UE1:ChallengeVoicePack (UT)

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UT Object >> Actor >> Info >> VoicePack >> ChallengeVoicePack
Package:
BotPack
Direct subclasses:
VoiceBoss, VoiceFemale, VoiceMale

ChallengeVoicePack.

Properties

Property group 'ChallengeVoicePack'

AckAbbrev

Type: string

Array size: 16

Modifiers: localized


AckSound

Type: Sound

Array size: 16

acknowledgement sounds

AckString

Type: string

Array size: 16

Modifiers: localized


AckTime

Type: float

Array size: 16

Modifiers: localized


FFireAbbrev

Type: string

Array size: 16

Modifiers: localized


FFireSound

Type: Sound

Array size: 16


FFireString

Type: string

Array size: 16

Modifiers: localized


MatureTaunt

Type: byte

Array size: 32


NameSound

Type: Sound

Array size: 4

leader names

NameTime

Type: float

Array size: 4

Modifiers: localized


numAcks

Type: int


numFFires

Type: int


numTaunts

Type: int


OrderAbbrev

Type: string

Array size: 16

Modifiers: localized


OrderSound

Type: Sound

Array size: 16


OrderString

Type: string

Array size: 16

Modifiers: localized


OtherAbbrev

Type: string

Array size: 32

Modifiers: localized


OtherSound

Type: Sound

Array size: 32


OtherString

Type: string

Array size: 32

Modifiers: localized


TauntAbbrev

Type: string

Array size: 32

Modifiers: localized


TauntSound

Type: Sound

Array size: 32


TauntString

Type: string

Array size: 32

Modifiers: localized


Internal variables

bDelayedResponse

Type: bool


CommaText

Type: string

Modifiers: localized


Default value: ", "

DelayedResponse

Type: string


DelayedSender

Type: PlayerReplicationInfo


LeaderSign

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Red Leader"

Default value, index 1: "Blue Leader"

Default value, index 2: "Green Leader"

Default value, index 3: "Gold Leader"

Phrase

Type: Sound

Array size: 8


PhraseNum

Type: int


PhraseTime

Type: float

Array size: 8


SendType

Type: name

Array size: 5


Default value, index 0: 'ACK'

Default value, index 1: 'FRIENDLYFIRE'

Default value, index 2: 'ORDER'

Default value, index 3: 'Taunt'

Default value, index 4: 'Other'

Functions

Static functions

GetAckString

static function string GetAckString (int i)


GetFFireString

static function string GetFFireString (int i)


GetOrderString

static function string GetOrderString (int i, string GameType)


GetOtherString

static function string GetOtherString (int i)


GetTauntString

static function string GetTauntString (int i)


Events

Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

BotInitialize

function BotInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)


ClientInitialize

function ClientInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)

Overrides: VoicePack.ClientInitialize


GetCallSign

function string GetCallSign (PlayerReplicationInfo P)


PlayerSpeech

function PlayerSpeech (int Type, int Index, int Callsign)

Overrides: VoicePack.PlayerSpeech


SetAckMessage

function SetAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetClientAckMessage

function SetClientAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetClientFFireMessage

function SetClientFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetClientOrderMessage

function SetClientOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetClientOtherMessage

function SetClientOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetClientTauntMessage

function SetClientTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetFFireMessage

function SetFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetOrderMessage

function SetOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetOtherMessage

function SetOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetTauntMessage

function SetTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)