UE2:BaseGiantTurretBarrel (U2)
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Object >> Actor >> Pawn >> XMPVehicleBarrel >> BaseGiantTurretBarrel |
- Package:
- Vehicles
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Properties
Muzzleflash
Type: ParticleGenerator
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AlternateSkins[0] | Shader'Arch_TurretsT.Giant.TurretBaseGiantFX_TD_RED' | ||||||||
AlternateSkins[1] | Shader'Arch_TurretsT.Giant.TurretBaseGiantFX_TD_Blue' | ||||||||
BarrelOffset |
| ||||||||
bBlockKarma | True | ||||||||
bUnlit | True | ||||||||
Crosshair | "Crosshair_Pistol" | ||||||||
EnergyCost | 0.01 | ||||||||
FireOffset |
| ||||||||
FireTime | 3.0 | ||||||||
FiringOffset |
| ||||||||
ProjectileClass | Class'Vehicles.MortarProjectile' | ||||||||
ShakeMag | 24.0 | ||||||||
ShakeTime | 0.5 | ||||||||
StaticMesh | StaticMesh'Arch_TurretsM.Giant.TurretBaseGiantBarrel_TD_001' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: XMPVehicleBarrel.Destroyed
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: XMPVehicleBarrel.PostNetBeginPlay
Other instance functions
OnUse
function OnUse (Actor User)
Overrides: Actor.OnUse
PlayFiring
Overrides: XMPVehicleBarrel.PlayFiring
ProjectileFire
function Projectile ProjectileFire ()
Overrides: XMPVehicleBarrel.ProjectileFire