UE1:TimeMessage (UT): Difference between revisions
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Warning messages and announcements for remaining game time. | |||
==Properties== | ==Properties== | ||
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'''[[Variables#Modifiers|Modifiers]]:''' localized | '''[[Variables#Modifiers|Modifiers]]:''' localized | ||
Remaining time display strings. | |||
'''Default value, index 0:''' "5 minutes left in the game!" | '''Default value, index 0:''' "5 minutes left in the game!" | ||
'''Default value, index 2:''' "3 minutes left in the game!" | |||
'''Default value, index 3:''' "2 minutes left in the game!" | |||
'''Default value, index 4:''' "1 minute left in the game!" | |||
'''Default value, index 5:''' "30 seconds left!" | |||
'''Default value, index 6:''' "10 seconds left!" | |||
'''Default value, index 7:''' "9..." | |||
'''Default value, index 8:''' "8..." | |||
'''Default value, index 9:''' "7..." | |||
'''Default value, index 10:''' "6..." | '''Default value, index 10:''' "6..." | ||
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'''Default value, index 15:''' "1..." | '''Default value, index 15:''' "1..." | ||
''' | ====TimeSound==== | ||
'''Type:''' {{cl|Sound}} | |||
''' | '''[[Static arrays|Array size]]:''' 16 | ||
Remaining time announcement sounds. | |||
'''Default value, index | '''Default value, index 0:''' {{cl|Sound}}'Announcer.(All).cd5min' | ||
'' | |||
'''Default value, index | '''Default value, index 2:''' {{cl|Sound}}'Announcer.(All).cd3min' | ||
'''Default value, index | '''Default value, index 4:''' {{cl|Sound}}'Announcer.(All).cd1min' | ||
'''Default value, index | '''Default value, index 6:''' {{cl|Sound}}'Announcer.(All).cd10' | ||
''' | '''Default value, index 7:''' {{cl|Sound}}'Announcer.(All).cd9' | ||
'''Default value, index 8:''' {{cl|Sound}}'Announcer.(All).cd8' | |||
'''Default value, index | '''Default value, index 9:''' {{cl|Sound}}'Announcer.(All).cd7' | ||
'''Default value, index 10:''' {{cl|Sound}}'Announcer.(All).cd6' | '''Default value, index 10:''' {{cl|Sound}}'Announcer.(All).cd6' | ||
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'''Default value, index 15:''' {{cl|Sound}}'Announcer.(All).cd1' | '''Default value, index 15:''' {{cl|Sound}}'Announcer.(All).cd1' | ||
===Default values=== | ===Default values=== | ||
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'''Overrides:''' {{tl|ClientReceive|LocalMessage}} | '''Overrides:''' {{tl|ClientReceive|LocalMessage}} | ||
Plays the {{tl|TimeSound}} element with the same index as the ''Switch''. | |||
====GetString==== | ====GetString==== | ||
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'''Overrides:''' {{tl|GetString|LocalMessage}} | '''Overrides:''' {{tl|GetString|LocalMessage}} | ||
Returns the {{tl|TimeMessage}} entry with the same index as the ''Switch''. |
Latest revision as of 07:40, 6 December 2008
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Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> TimeMessage |
- Package:
- BotPack
Warning messages and announcements for remaining game time.
Properties
TimeMessage
Type: string
Array size: 16
Modifiers: localized
Remaining time display strings.
Default value, index 0: "5 minutes left in the game!"
Default value, index 2: "3 minutes left in the game!"
Default value, index 3: "2 minutes left in the game!"
Default value, index 4: "1 minute left in the game!"
Default value, index 5: "30 seconds left!"
Default value, index 6: "10 seconds left!"
Default value, index 7: "9..."
Default value, index 8: "8..."
Default value, index 9: "7..."
Default value, index 10: "6..."
Default value, index 11: "5 seconds and counting..."
Default value, index 12: "4..."
Default value, index 13: "3..."
Default value, index 14: "2..."
Default value, index 15: "1..."
TimeSound
Type: Sound
Array size: 16
Remaining time announcement sounds.
Default value, index 0: Sound'Announcer.(All).cd5min'
Default value, index 2: Sound'Announcer.(All).cd3min'
Default value, index 4: Sound'Announcer.(All).cd1min'
Default value, index 6: Sound'Announcer.(All).cd10'
Default value, index 7: Sound'Announcer.(All).cd9'
Default value, index 8: Sound'Announcer.(All).cd8'
Default value, index 9: Sound'Announcer.(All).cd7'
Default value, index 10: Sound'Announcer.(All).cd6'
Default value, index 11: Sound'Announcer.(All).cd5'
Default value, index 12: Sound'Announcer.(All).cd4'
Default value, index 13: Sound'Announcer.(All).cd3'
Default value, index 14: Sound'Announcer.(All).cd2'
Default value, index 15: Sound'Announcer.(All).cd1'
Default values
Property | Value |
---|---|
bBeep | False |
Static functions
ClientReceive
Overrides: LocalMessage.ClientReceive
Plays the TimeSound element with the same index as the Switch.
GetString
Overrides: LocalMessage.GetString
Returns the TimeMessage entry with the same index as the Switch.