UE2:UDamagePack (UT2004): Difference between revisions

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{{autogenerated}}
Pickup class for the [[liandri:Double Damage|Double Damage]] power-up.
UDamagePack
 
The Double Damage does not have its own {{cl|Inventory}} class. The entire functionality is handled by the various UDamage-related functions in {{cl|xPawn}} and the {{cl|UDamageTimer}} class.


==Default values==
==Default values==
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| {{tl|Style||Actor properties}}
| {{tl|Style||Actor properties}}
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| {{tl|ERenderStyle||Actor enums|STY_AlphaZ}}<noinclude>
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<noinclude>
==Functions==
==Functions==
===Static functions===
===Static functions===
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'''Overrides:''' {{tl|StaticPrecache|Pickup}}
'''Overrides:''' {{tl|StaticPrecache|Pickup}}


<!-- enter function description -->
Precaches the pickup mesh and material.


===Instance functions===
===Instance functions===
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'''Overrides:''' {{tl|UpdatePrecacheMaterials|Actor|instance functions}}
'''Overrides:''' {{tl|UpdatePrecacheMaterials|Actor|instance functions}}


<!-- enter function description -->
Precaches the pickup material.


====UpdatePrecacheStaticMeshes====
====UpdatePrecacheStaticMeshes====
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'''Overrides:''' {{tl|UpdatePrecacheStaticMeshes|Actor|instance functions}}
'''Overrides:''' {{tl|UpdatePrecacheStaticMeshes|Actor|instance functions}}


<!-- enter function description -->
Precaches the pickup mesh.
 
</noinclude>
==States==
==States==
===Pickup===
===Pickup===
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'''Overrides:''' {{tl|Pickup.Touch|Pickup}}
'''Overrides:''' {{tl|Pickup.Touch|Pickup}}


<!-- enter function description -->
Activates Double Damage for the player who picked it up by calling {{tl|EnableUDamage|xPawn|instance functions}}().

Latest revision as of 02:38, 27 July 2009

UT2004 Object >> Actor >> Pickup >> TournamentPickup >> UDamagePack
Package:
XPickups
Direct subclass:
UDamageReward
Known custom subclass:
Crusha/UltimateMappingTools
This class in other games:

Pickup class for the Double Damage power-up.

The Double Damage does not have its own Inventory class. The entire functionality is handled by the various UDamage-related functions in xPawn and the UDamageTimer class.

Default values

Property Value
AmbientGlow 254
bPredictRespawns True
CollisionHeight 23.0
CollisionRadius 32.0
DrawScale 0.9
DrawType DT_StaticMesh
Mass 10.0
MaxDesireability 2.0
Physics PHYS_Rotating
PickupForce "UDamagePickup"
PickupMessage "DOUBLE DAMAGE!"
PickupSound Sound'PickupSounds.UDamagePickUp'
RespawnTime 90.0
RotationRate
Member Value
Yaw 24000
ScaleGlow 0.6
StaticMesh StaticMesh'E_Pickups.Udamage'
Style STY_AlphaZ
TransientSoundRadius 600.0

Functions

Static functions

StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: Pickup.StaticPrecache

Precaches the pickup mesh and material.

Instance functions

UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials

Precaches the pickup material.

UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes

Precaches the pickup mesh.

States

Pickup

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.Touch

event Touch (Actor Other)

Overrides: Pickup.Pickup.Touch

Activates Double Damage for the player who picked it up by calling xPawn.EnableUDamage().