UE3:UIEvent SceneActivated (UDK): Difference between revisions
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Revision as of 06:24, 17 January 2010
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_Scene >> UIEvent_SceneActivated |
- Package:
- Engine
- This class in other games:
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This event is activated when a scene is opened.
Properties
bInitialActivation
Type: bool
True if the scene has just been activated; FALSE if the scene is becoming active as a result of closing another scene.
Default values
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjName | "Scene Opened" | ||||||||||||
ObjPosX | 48 | ||||||||||||
ObjPosY | 216 | ||||||||||||
VariableLinks[3] |
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Functions
Static events
GetObjClassVersion
Overrides: UIEvent.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events
DeActivated
Overrides: SequenceOp.Deactivated
Called when this event is deactivated.
This version disables all output links if the container scene is invalid or is no longer in the scene client's active scenes array.