UE1:TimeMessage (UT)
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Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> TimeMessage |
- Package:
- BotPack
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Properties
TimeMessage
Type: string
Array size: 16
Modifiers: localized
Default value, index 0: "5 minutes left in the game!"
Default value, index 10: "6..."
Default value, index 11: "5 seconds and counting..."
Default value, index 12: "4..."
Default value, index 13: "3..."
Default value, index 14: "2..."
Default value, index 15: "1..."
Default value, index 16: "3 minutes left in the game!"
Default value, index 17: "2 minutes left in the game!"
Default value, index 18: "1 minute left in the game!"
Default value, index 19: "30 seconds left!"
Default value, index 20: "10 seconds left!"
Default value, index 21: "9..."
Default value, index 22: "8..."
Default value, index 23: "7..."
TimeSound
Type: Sound
Array size: 16
Default value, index 0: Sound'Announcer.(All).cd5min'
Default value, index 10: Sound'Announcer.(All).cd6'
Default value, index 11: Sound'Announcer.(All).cd5'
Default value, index 12: Sound'Announcer.(All).cd4'
Default value, index 13: Sound'Announcer.(All).cd3'
Default value, index 14: Sound'Announcer.(All).cd2'
Default value, index 15: Sound'Announcer.(All).cd1'
Default value, index 16: Sound'Announcer.(All).cd3min'
Default value, index 17: Sound'Announcer.(All).cd1min'
Default value, index 18: Sound'Announcer.(All).cd10'
Default value, index 19: Sound'Announcer.(All).cd9'
Default value, index 20: Sound'Announcer.(All).cd8'
Default value, index 21: Sound'Announcer.(All).cd7'
Default values
Property | Value |
---|---|
bBeep | False |
Static functions
ClientReceive
Overrides: LocalMessage.ClientReceive
GetString
Overrides: LocalMessage.GetString