UE1:TournamentPlayer instance functions (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (talk | contribs) (Auto-generated page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
UT Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer (instance functions)

Instance functions

ChangeSetHand

function ChangeSetHand (string S)

Overrides: PlayerPawn.ChangeSetHand


CheckBob

function CheckBob (float DeltaTime, float Speed2D, Object.Vector Y)

Overrides: PlayerPawn.CheckBob


ClientPlaySound

simulated function ClientPlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl)

Overrides: PlayerPawn.ClientPlaySound


ClientPlayTakeHit

function ClientPlayTakeHit (Object.Vector HitLoc, byte Damage, bool bServerGuessWeapon)


ClientPutDown

function ClientPutDown (Weapon Current, Weapon Next)

Overrides: Pawn.ClientPutDown


ClientReplicateSkins

function ClientReplicateSkins (Texture Skin1, optional Texture Skin2, optional Texture Skin3, optional Texture Skin4)

Overrides: PlayerPawn.ClientReplicateSkins


ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerPawn.ClientVoiceMessage


DoJump

function DoJump (optional float F)

Overrides: PlayerPawn.DoJump


EndSpree

function EndSpree (PlayerReplicationInfo Killer, PlayerReplicationInfo Other)


FootStepping

simulated function FootStepping ()


Gasp

function Gasp ()

Overrides: Pawn.Gasp


Killed

function Killed (Pawn Killer, Pawn Other, name damageType)

Overrides: Pawn.Killed


LoadLeftHand

function LoadLeftHand ()


NeedActivate

function NeedActivate ()


PlayBeepSound

simulated function PlayBeepSound ()

Overrides: PlayerPawn.PlayBeepSound


PlayChatting

function PlayChatting ()

Overrides: PlayerPawn.PlayChatting


PlayCrawling

function PlayCrawling ()

Overrides: Pawn.PlayCrawling


PlayDeathHit

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)

Overrides: Pawn.PlayDeathHit


PlayDodge

function PlayDodge (Actor.EDodgeDir DodgeMove)

Overrides: PlayerPawn.PlayDodge


PlayDuck

function PlayDuck ()

Overrides: Pawn.PlayDuck


PlayDyingSound

function PlayDyingSound ()


PlayFeignDeath

function PlayFeignDeath ()

Overrides: PlayerPawn.PlayFeignDeath


PlayFiring

function PlayFiring ()

Overrides: Pawn.PlayFiring


PlayFootStep

simulated function PlayFootStep ()


PlayGutHit

function PlayGutHit (float tweentime)

Overrides: Pawn.PlayGutHit


PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: Pawn.PlayHeadHit


PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)

Overrides: PlayerPawn.PlayHit


PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: Pawn.PlayLeftHit


PlayRecoil

function PlayRecoil (float Rate)

Overrides: Pawn.PlayRecoil


PlayRightHit

function PlayRightHit (float tweentime)

Overrides: Pawn.PlayRightHit


PlayRising

function PlayRising ()

Overrides: PlayerPawn.PlayRising


PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlaySwimming

function PlaySwimming ()

Overrides: PlayerPawn.PlaySwimming


PlayTakeHitSound

function PlayTakeHitSound (int damage, name damageType, int Mult)

Overrides: Pawn.PlayTakeHitSound


PlayTurning

function PlayTurning ()

Overrides: PlayerPawn.PlayTurning


PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


PlayWeaponSwitch

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponSwitch


PlayWinMessage

function PlayWinMessage (bool bWinner)


PreCacheReferences

function PreCacheReferences ()


PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


RealWeapon

function RealWeapon (Weapon Real, int N)


ReplicateMove

function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)

Overrides: PlayerPawn.ReplicateMove


SendAltFire

function SendAltFire (Weapon W)


SendClientAltFire

function SendClientAltFire (Weapon W, int N)


SendClientFire

function SendClientFire (Weapon W, int N)


SendFire

function SendFire (Weapon W)


SendGlobalMessage

function SendGlobalMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait)

Overrides: Pawn.SendGlobalMessage


SendTeamMessage

function SendTeamMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait)

Overrides: Pawn.SendTeamMessage


ServerSetInstantRocket

function ServerSetInstantRocket (bool B)


ServerSetTaunt

function ServerSetTaunt (bool B)


ServerSetVoice

function ServerSetVoice (class<ChallengeVoicePackV)


SetAutoTaunt

function SetAutoTaunt (bool B)


SetVoice

function SetVoice (class<ChallengeVoicePackV)


TimeMessage

function TimeMessage (int Num)


TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToSwimming

function TweenToSwimming (float tweentime)

Overrides: Pawn.TweenToSwimming


TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


UpdateRealWeapon

function UpdateRealWeapon (Weapon W)