UE1:UnrealIPlayer (U1)
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Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer |
- Package:
- UnrealShare
- Direct subclasses:
- Human, NaliPlayer, SkaarjPlayer
- This class in other games:
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UnrealIPlayer.
Properties
Property group 'Sounds'
breathagain
Type: Sound
Die2
Type: Sound
Die3
Type: Sound
Die4
Type: Sound
drown
Type: Sound
Footstep1
Type: Sound
Footstep2
Type: Sound
Footstep3
Type: Sound
GaspSound
Type: Sound
HitSound3
Type: Sound
HitSound4
Type: Sound
LandGrunt
Type: Sound
UWHit1
Type: Sound
UWHit2
Type: Sound
Internal variables
VoiceType
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 2048.0 | ||||||||
AirSpeed | 400.0 | ||||||||
AnimSequence | 'WalkSm' | ||||||||
bCanStrafe | True | ||||||||
bSinglePlayer | True | ||||||||
DrawType | DT_Mesh | ||||||||
GroundSpeed | 400.0 | ||||||||
Intelligence | BRAINS_HUMAN | ||||||||
Land | Sound'UnrealShare.Generic.Land1' | ||||||||
LightBrightness | 70 | ||||||||
LightHue | 40 | ||||||||
LightRadius | 6 | ||||||||
LightSaturation | 128 | ||||||||
MeleeRange | 50.0 | ||||||||
RotationRate |
| ||||||||
UnderWaterTime | 20.0 | ||||||||
WaterStep | Sound'UnrealShare.Generic.LSplash' | ||||||||
WeaponPriority[0] | 'DispersionPistol' | ||||||||
WeaponPriority[1] | 'AutoMag' | ||||||||
WeaponPriority[2] | 'Stinger' | ||||||||
WeaponPriority[3] | 'ASMD' | ||||||||
WeaponPriority[4] | 'Eightball' | ||||||||
WeaponPriority[5] | 'FlakCannon' | ||||||||
WeaponPriority[6] | 'GESBioRifle' | ||||||||
WeaponPriority[7] | 'Razorjack' | ||||||||
WeaponPriority[8] | 'Rifle' | ||||||||
WeaponPriority[9] | 'Minigun' |
Functions
Static functions
SetMultiSkin
Overrides: Pawn.SetMultiSkin
Exec functions
ShowUpgradeMenu
exec event ShowUpgradeMenu ()
Overrides: PlayerPawn.ShowUpgradeMenu
ShowLoadMenu
exec function ShowLoadMenu ()
Overrides: PlayerPawn.ShowLoadMenu
Summon
exec function Summon (string ClassName)
Overrides: PlayerPawn.Summon
Events
Possess
event Possess ()
Overrides: PlayerPawn.Possess
Other instance functions
ClientPlayTakeHit
function ClientPlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage, bool bServerGuessWeapon)
Gasp
function Gasp ()
Overrides: Pawn.Gasp
PlayBeepSound
simulated function PlayBeepSound ()
Overrides: PlayerPawn.PlayBeepSound
PlayDeathHit
Overrides: Pawn.PlayDeathHit
PlayDyingSound
function PlayDyingSound ()
PlayFootStep
simulated function PlayFootStep ()
PlayHit
Overrides: PlayerPawn.PlayHit
PlayTakeHitSound
Overrides: Pawn.PlayTakeHitSound