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UE1:CoopGame (RTNP)

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RTNP Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> CoopGame

Contents

Package: 
UnrealShare
Direct subclass:
UPakCoopGame
This class in other games:
U1, UT

CoopGame.

[edit] Properties

[edit] Property group 'CoopGame'

[edit] bNoFriendlyFire

Type: bool

Modifiers: config


Default value: True

[edit] Internal variables

[edit] bSpecialFallDamage

Type: bool


[edit] Default values

Property Value
bCoopWeaponMode True
BeaconName "Coop"
bHumansOnly True
bPauseable False
bRestartLevel False
GameMenuType Class'UnrealShare.UnrealCoopGameOptions'
GameName "Coop Game"
RulesMenuType "UMenu.UMenuCoopGameRulesSClient"
ScoreBoardType Class'UnrealShare.UnrealScoreBoard'
SettingsMenuType "UMenu.UMenuCoopGameRulesSClient"

[edit] Functions

[edit] Events

[edit] Login

event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawnSpawnClass)

Overrides: GameInfo.Login


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: GameInfo.PostBeginPlay


[edit] Other instance functions

[edit] AddDefaultInventory

function AddDefaultInventory (Pawn PlayerPawn)

Overrides: GameInfo.AddDefaultInventory


[edit] FindPlayerStart

function NavigationPoint FindPlayerStart (byte Team, optional string incomingName)

Overrides: GameInfo.FindPlayerStart


[edit] IsRelevant

function bool IsRelevant (Actor Other)

Overrides: GameInfo.IsRelevant


[edit] Killed

function Killed (Pawn killer, Pawn Other, name damageType)

Overrides: GameInfo.Killed


[edit] PlaySpawnEffect

function float PlaySpawnEffect (Inventory Inv)

Overrides: UnrealGameInfo.PlaySpawnEffect


[edit] PlayTeleportEffect

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)

Overrides: UnrealGameInfo.PlayTeleportEffect


[edit] ReduceDamage

function int ReduceDamage (int Damage, name DamageType, Pawn injured, Pawn instigatedBy)

Overrides: UnrealGameInfo.ReduceDamage


[edit] SendPlayer

function SendPlayer (PlayerPawn aPlayer, string URL)

Overrides: GameInfo.SendPlayer


[edit] ShouldRespawn

function bool ShouldRespawn (Actor Other)

Overrides: UnrealGameInfo.ShouldRespawn