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UE1:UnrealGameInfo (RTNP)

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RTNP Object >> Actor >> Info >> GameInfo >> UnrealGameInfo

Contents

Package: 
UnrealShare
Direct subclasses:
CSSinglePlayer, CoopGame, DeathMatchGame, EndGame, EntryGameInfo, Intro, SinglePlayer, TestGameInfo, UPakTransitionInfo, VRikersGame
This class in other games:
U1, UT

UnrealGameInfo.

default game info is normal single player

[edit] Properties

[edit] Property group 'DeathMessage'

[edit] BurnedMessage

Type: string

Modifiers: localized


Default value: " was incinerated"

[edit] CorrodedMessage

Type: string

Modifiers: localized


Default value: " was slimed"

[edit] DeathMessage

Type: string

Array size: 32

Modifiers: localized

Player name, or blank if none.

Default value, index 0: "killed"

Default value, index 1: "ruled"

Default value, index 10: "whacked"

Default value, index 11: "canned"

Default value, index 12: "busted"

Default value, index 13: "creamed"

Default value, index 14: "smeared"

Default value, index 15: "shut out"

Default value, index 16: "beaten down"

Default value, index 17: "smacked down"

Default value, index 18: "pureed"

Default value, index 19: "sliced"

Default value, index 20: "smoked"

Default value, index 21: "diced"

Default value, index 22: "ripped"

Default value, index 23: "blasted"

Default value, index 24: "torn up"

Default value, index 25: "spanked"

Default value, index 26: "eviscerated"

Default value, index 27: "neutered"

Default value, index 28: "whipped"

Default value, index 29: "shafted"

Default value, index 30: "trashed"

Default value, index 31: "slaughtered"

Default value, index 32: "smashed"

Default value, index 33: "trounced"

Default value, index 34: "annihilated"

Default value, index 35: "put down"

Default value, index 36: "splooged"

Default value, index 37: "perforated"

Default value, index 38: "shredded"

Default value, index 39: "destroyed"

[edit] DeathModifier

Type: string

Array size: 5

Modifiers: localized


Default value, index 0: "thoroughly "

Default value, index 1: "completely "

Default value, index 2: "absolutely "

Default value, index 3: "totally "

Default value, index 4: "utterly "

[edit] DeathPrep

Type: string

Modifiers: localized


Default value: " by "

[edit] DeathTerm

Type: string

Modifiers: localized


Default value: "killed"

[edit] DeathVerb

Type: string

Modifiers: localized


Default value: " was "

[edit] DrownedMessage

Type: string

Modifiers: localized


Default value: " forgot to come up for air."

[edit] ExplodeMessage

Type: string

Modifiers: localized


Default value: " was blown up"

[edit] FallMessage

Type: string

Modifiers: localized


Default value: " left a small crater."

[edit] HackedMessage

Type: string

Modifiers: localized


Default value: " was hacked"

[edit] HeadLossMessage

Type: string

Array size: 2

Modifiers: localized


Default value, index 0: "decapitated"

Default value, index 1: "beheaded"

[edit] MajorDeathMessage

Type: string

Array size: 8

Modifiers: localized


Default value, index 0: "ripped a new one"

Default value, index 1: "messed up real bad"

Default value, index 2: "given a new definition of pain"

[edit] SuicideMessage

Type: string

Modifiers: localized


Default value: " had a sudden heart attack."

[edit] Default values

Property Value
DefaultPlayerClass Class'UnrealShare.MaleThree'
DefaultWeapon Class'UnrealShare.DispersionPistol'
GameMenuType Class'UnrealShare.UnrealGameOptionsMenu'
HUDType Class'UnrealShare.UnrealHUD'
WaterZoneType Class'UnrealShare.WaterZone'

[edit] Instance functions

[edit] CreatureKillMessage

function string CreatureKillMessage (name damageType, Pawn Other)

Overrides: GameInfo.CreatureKillMessage


[edit] KillMessage

function string KillMessage (name damageType, Pawn Other)

Overrides: GameInfo.KillMessage


[edit] PlayerKillMessage

function string PlayerKillMessage (name damageType, Pawn Other)

Overrides: GameInfo.PlayerKillMessage


[edit] PlaySpawnEffect

function float PlaySpawnEffect (Inventory Inv)

Overrides: GameInfo.PlaySpawnEffect


[edit] PlayTeleportEffect

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)

Overrides: GameInfo.PlayTeleportEffect


[edit] ReduceDamage

function int ReduceDamage (int Damage, name DamageType, Pawn injured, Pawn instigatedBy)

Overrides: GameInfo.ReduceDamage


[edit] ShouldRespawn

function bool ShouldRespawn (Actor Other)

Overrides: GameInfo.ShouldRespawn


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