Always snap to grid

UE1:DemoRecSpectator (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
RTNP Object >> Actor >> Pawn >> PlayerPawn >> Spectator >> DemoRecSpectator

Contents

Package: 
Engine
This class in other games:
U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

DemoRecSpectator - spectator for demo recordings to replicate ClientMessages

[edit] Functions

[edit] Events

[edit] ClientMessage

event ClientMessage (coerce string S, optional name Type, optional bool bBeep)

Overrides: PlayerPawn.ClientMessage


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Spectator.PostBeginPlay


[edit] TeamMessage

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)

Overrides: PlayerPawn.TeamMessage


[edit] Other instance functions

[edit] ClientPlaySound

function ClientPlaySound (Sound ASound)

Overrides: PlayerPawn.ClientPlaySound


[edit] ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerPawn.ClientVoiceMessage


[edit] RepClientMessage

simulated function RepClientMessage (coerce string S, optional name Type, optional bool bBeep)


[edit] RepClientPlaySound

simulated function RepClientPlaySound (Sound ASound)


[edit] RepClientVoiceMessage

simulated function RepClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)


[edit] RepTeamMessage

simulated function RepTeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)


Personal tools