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UE1:Spectator (RTNP)

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RTNP Object >> Actor >> Pawn >> PlayerPawn >> Spectator

Contents

Package: 
Engine
Direct subclasses:
DemoRecSpectator, UnrealSpectator
This class in other games:
U1, UT

Spectator.

[edit] Properties

[edit] bChaseCam

Type: bool


Default value: True

[edit] Default values

Property Value
AttitudeToPlayer ATTITUDE_Friendly
bBlockActors False
bBlockPlayers False
bCollideActors False
bCollideWorld False
bHidden True
bProjTarget False
MenuName "Spectator"
Visibility 0

[edit] Functions

[edit] Exec functions

[edit] ActivateItem

exec function ActivateItem ()

Overrides: PlayerPawn.ActivateItem


[edit] AltFire

exec function AltFire (optional float F)

Overrides: PlayerPawn.AltFire


[edit] BehindView

exec function BehindView (bool B)

Overrides: PlayerPawn.BehindView


[edit] CallForHelp

exec function CallForHelp ()

Overrides: PlayerPawn.CallForHelp


[edit] Fire

exec function Fire (optional float F)

Overrides: PlayerPawn.Fire


[edit] Fly

exec function Fly ()

Overrides: PlayerPawn.Fly


[edit] Grab

exec function Grab ()

Overrides: PlayerPawn.Grab


[edit] NextItem

exec function NextItem ()

Overrides: Pawn.NextItem


[edit] PrevItem

exec function PrevItem ()

Overrides: PlayerPawn.PrevItem


[edit] RestartLevel

exec function RestartLevel ()

Overrides: PlayerPawn.RestartLevel


[edit] Say

exec function Say (string S)

Overrides: PlayerPawn.Say


[edit] Suicide

exec function Suicide ()

Overrides: PlayerPawn.Suicide


[edit] SwitchWeapon

exec function SwitchWeapon (byte F)

Overrides: PlayerPawn.SwitchWeapon


[edit] Taunt

exec function Taunt (name Sequence)

Overrides: PlayerPawn.Taunt


[edit] ThrowWeapon

exec function ThrowWeapon ()

Overrides: PlayerPawn.ThrowWeapon


[edit] Walk

exec function Walk ()

Overrides: PlayerPawn.Walk


[edit] Events

[edit] FootZoneChange

event FootZoneChange (ZoneInfo newFootZone)

Overrides: Pawn.FootZoneChange


[edit] HeadZoneChange

event HeadZoneChange (ZoneInfo newHeadZone)

Overrides: Pawn.HeadZoneChange


[edit] PlayerTimeOut

event PlayerTimeOut ()

Overrides: PlayerPawn.PlayerTimeOut


[edit] Possess

event Possess ()

Overrides: PlayerPawn.Possess


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: PlayerPawn.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage


[edit] Other instance functions

[edit] ChangeTeam

function ChangeTeam (int N)

Overrides: PlayerPawn.ChangeTeam


[edit] ClientReStart

function ClientReStart ()

Overrides: Pawn.ClientReStart


[edit] InitPlayerReplicationInfo

function InitPlayerReplicationInfo ()

Overrides: Pawn.InitPlayerReplicationInfo


[edit] ServerChangeSkin

function ServerChangeSkin (coerce string SkinName, coerce string FaceName, byte TeamNum)

Overrides: PlayerPawn.ServerChangeSkin