Gah - a solution with more questions. – EntropicLqd

UE1:SpaceMarine (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site

(Redirected from UE1:MarineSound (RTNP))
Jump to: navigation, search
RTNP Object >> Actor >> Pawn >> Bots >> HumanBot >> MaleBot >> SpaceMarine

Contents

Package: 
UPak
Direct subclasses:
MarineArctic, MarineDesert, MarineJungle

SpaceMarine.

[edit] Properties

[edit] Property group 'SpaceMarine'

[edit] VoiceList

Type: MarineSound

Array size: 20


Default value, index 0:

Member Value
Duration 3.5
UsedInState 'WarnFriends'

Default value, index 1:

Member Value
Duration 2.5
UsedInState 'TransmitHuntingMessage'

Default value, index 2:

Member Value
Duration 2.5
UsedInState 'AcknowledgeWarning'

[edit] Internal variables

[edit] bBeamingIn

Type: bool


[edit] bCommunicateTargetInRange

Type: bool


[edit] bCommunicating

Type: bool


[edit] BeamEffect

Type: UPakShieldEffect


[edit] bFemale

Type: bool


[edit] bHuntingTransmitted

Type: bool


[edit] bTransmissionDead

Type: bool


[edit] bWarnedFriends

Type: bool


[edit] CommunicateTarget

Type: Pawn


[edit] Counting

Type: int


[edit] IncomingMessageLength

Type: float


[edit] MarineBeamController

Type: MarineWaveInfo


[edit] MsgReceivedFrom

Type: Pawn


[edit] myWeapon

Type: Weapon


[edit] PhraseDirector

Type: MarineVoiceController


[edit] SaluteTarget

Type: Pawn


[edit] StartWeapon

Type: class<Weapon>


[edit] Default values

Property Value
AccelRate 1500.0
AnimSequence 'Breath1L'
AttitudeToPlayer ATTITUDE_Ignore
bIsWuss True
bLeadTarget False
CarcassType Class'UPak.SpaceMarineCarcass'
CollisionHeight 41.0
CollisionRadius 20.5
GroundSpeed 300.0
Health 80
Intelligence BRAINS_MAMMAL
JumpZ 300.0
Mass 125.0
Mesh LodMesh'UPak.marine'
MultiSkins[1] Texture'UPak.Skins.JMarine7'
MultiSkins[2] Texture'UPak.Skins.JMarine8'
RefireRate 0.7
SightRadius 1000.0

[edit] Structs

[edit] MarineSound

float Duration 
name UsedInState 
Sound SoundName 
byte bPlayed 
SpaceMarine LastSaidBy 

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


[edit] Other instance functions

See SpaceMarine instance functions.

[edit] States

See SpaceMarine states.