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UE1:SpaceMarine (RTNP)
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(Redirected from UE1:MarineSound (RTNP))
- Package:
- UPak
- Direct subclasses:
- MarineArctic, MarineDesert, MarineJungle
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SpaceMarine.
[edit] Properties
[edit] Property group 'SpaceMarine'
[edit] VoiceList
Type: MarineSound
Array size: 20
Default value, index 0:
| Member | Value |
|---|---|
| Duration | 3.5 |
| UsedInState | 'WarnFriends' |
Default value, index 1:
| Member | Value |
|---|---|
| Duration | 2.5 |
| UsedInState | 'TransmitHuntingMessage' |
Default value, index 2:
| Member | Value |
|---|---|
| Duration | 2.5 |
| UsedInState | 'AcknowledgeWarning' |
[edit] Internal variables
[edit] bBeamingIn
Type: bool
[edit] bCommunicateTargetInRange
Type: bool
[edit] bCommunicating
Type: bool
[edit] BeamEffect
Type: UPakShieldEffect
[edit] bFemale
Type: bool
[edit] bHuntingTransmitted
Type: bool
[edit] bTransmissionDead
Type: bool
[edit] bWarnedFriends
Type: bool
[edit] CommunicateTarget
Type: Pawn
[edit] Counting
Type: int
[edit] IncomingMessageLength
Type: float
[edit] MarineBeamController
Type: MarineWaveInfo
[edit] MsgReceivedFrom
Type: Pawn
[edit] myWeapon
Type: Weapon
[edit] PhraseDirector
Type: MarineVoiceController
[edit] SaluteTarget
Type: Pawn
[edit] StartWeapon
[edit] Default values
| Property | Value |
|---|---|
| AccelRate | 1500.0 |
| AnimSequence | 'Breath1L' |
| AttitudeToPlayer | ATTITUDE_Ignore |
| bIsWuss | True |
| bLeadTarget | False |
| CarcassType | Class'UPak.SpaceMarineCarcass' |
| CollisionHeight | 41.0 |
| CollisionRadius | 20.5 |
| GroundSpeed | 300.0 |
| Health | 80 |
| Intelligence | BRAINS_MAMMAL |
| JumpZ | 300.0 |
| Mass | 125.0 |
| Mesh | LodMesh'UPak.marine' |
| MultiSkins[1] | Texture'UPak.Skins.JMarine7' |
| MultiSkins[2] | Texture'UPak.Skins.JMarine8' |
| RefireRate | 0.7 |
| SightRadius | 1000.0 |
[edit] Structs
[edit] MarineSound
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
[edit] Other instance functions
See SpaceMarine instance functions.
[edit] States
See SpaceMarine states.
