Cogito, ergo sum
UE1:Predator (RTNP)
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| Object >> Actor >> Pawn >> ScriptedPawn >> Predator |
- Package:
- UPak
- Known direct subclasses:
- PredatorPathUser, TransitionPredator
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Predator.
[edit] Properties
[edit] Property group 'Predator'
[edit] AttackThreshold
Type: float
Default value: 300.0
[edit] bDebugLog
Type: bool
[edit] BiteDamage
Type: byte
Basic damage done by bite.
Default value: 5
[edit] GroupRadius
Type: float
Default value: 512.0
[edit] RetreatThreshold
Type: float
Default value: 150.0
[edit] Property group 'Sounds'
[edit] Bite
Type: Sound
Default value: Sound'UPak.Predator.Bite'
[edit] Fear2
Type: Sound
Default value: Sound'UPak.Predator.fear2'
[edit] Fear3
Type: Sound
Default value: Sound'UPak.Predator.fear3'
[edit] Footstep
Type: Sound
Default value: Sound'UPak.Predator.step1'
[edit] Footstep2
Type: Sound
Default value: Sound'UPak.Predator.step2'
[edit] hitsound3
Type: Sound
Default value: Sound'UPak.Predator.hurt3'
[edit] hitsound4
Type: Sound
[edit] Internal variables
[edit] AllHealth
Type: float
Default value: 100.0
[edit] DestList
Type: NavPtInfo
Array size: 32
[edit] DestListSize
Type: int
[edit] GroupHealth
Type: float
Default value: 100.0
[edit] pni
Type: PathNodeIterator
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 1200.0 | ||||||||
| Acquire | Sound'UPak.Predator.hate' | ||||||||
| AmbientSound | Sound'UPak.Predator.Idle' | ||||||||
| AttitudeToPlayer | ATTITUDE_Ignore | ||||||||
| bIsWuss | True | ||||||||
| bLeadTarget | False | ||||||||
| Buoyancy | 50.0 | ||||||||
| bWarnTarget | False | ||||||||
| CarcassType | Class'UPak.PredatorCarcass' | ||||||||
| CollisionHeight | 32.0 | ||||||||
| CollisionRadius | 16.0 | ||||||||
| CombatStyle | 1.0 | ||||||||
| Die | Sound'UPak.Predator.Die' | ||||||||
| DrawType | DT_Mesh | ||||||||
| Fear | Sound'UPak.Predator.fear1' | ||||||||
| GroundSpeed | 525.0 | ||||||||
| HitSound1 | Sound'UPak.Predator.hurt1' | ||||||||
| HitSound2 | Sound'UPak.Predator.hurt2' | ||||||||
| JumpZ | 225.0 | ||||||||
| Mass | 50.0 | ||||||||
| MeleeRange | 60.0 | ||||||||
| Mesh | LodMesh'UPak.Predator' | ||||||||
| PeripheralVision | -1.0 | ||||||||
| ReFireRate | 0.5 | ||||||||
| Roam | Sound'UPak.Predator.Idle' | ||||||||
| RotationRate |
|
||||||||
| Threaten | Sound'UPak.Predator.hate' | ||||||||
| TransientSoundVolume | 3.0 | ||||||||
| UnderWaterTime | -1.0 |
[edit] Structs
[edit] NavPtInfo
- NavigationPoint NavPt
- float Distance
- bool bReachable
- bool bVisibleToEnemy
[edit] Functions
[edit] Events
[edit] MayFall
Overrides: Pawn.MayFall
[edit] PreBeginPlay
Overrides: ScriptedPawn.PreBeginPlay
[edit] TakeDamage
Overrides: Pawn.TakeDamage
[edit] ZoneChange
Overrides: ScriptedPawn.ZoneChange
[edit] Other instance functions
See Predator instance functions.
[edit] States
[edit] Attacking
Inherits from: ScriptedPawn.Attacking
Ignores: Bump, HearNoise, HitWall, SeePlayer
[edit] Attacking.BeginState
Overrides: ScriptedPawn.Attacking.BeginState
[edit] Attacking.EnemyNotVisible
Overrides: ScriptedPawn.Attacking.EnemyNotVisible
[edit] Attacking.TakeDamage
Overrides: TakeDamage (global)
[edit] Attacking.Timer
Overrides: ScriptedPawn.Attacking.Timer
[edit] Attacking.ChooseAttackMode
Overrides: ScriptedPawn.Attacking.ChooseAttackMode
[edit] Attacking.PeerNotification
Overrides: PeerNotification (global)
[edit] Charging
[edit] Charging.TakeDamage
Overrides: ScriptedPawn.Charging.TakeDamage
[edit] Charging.PeerNotification
Overrides: PeerNotification (global)
[edit] FallingState
Inherits from: ScriptedPawn.FallingState
Ignores: Bump, HearNoise, HitWall, WarnTarget
[edit] FallingState.Landed
Overrides: ScriptedPawn.FallingState.Landed
[edit] FallingState.PlayTakeHit
Overrides: PlayTakeHit (global)
[edit] Hiding
Ignores: EnemyNotVisible, HearNoise, SeePlayer
[edit] Hiding.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Hiding.BeginState
Overrides: Object.BeginState (global)
[edit] Hiding.Bump
Overrides: ScriptedPawn.Bump (global)
[edit] Hiding.HitWall
Overrides: Actor.HitWall (global)
[edit] Hiding.TakeDamage
Overrides: TakeDamage (global)
[edit] Hiding.Timer
Overrides: Actor.Timer (global)
[edit] Hiding.ChangeDestination
[edit] Hiding.PeerNotification
Overrides: PeerNotification (global)
[edit] Hiding.PickDestination
[edit] Hiding.PickNextSpot
[edit] Hiding.ReachedHome
[edit] Hiding.SetFall
Overrides: ScriptedPawn.SetFall (global)
[edit] Hiding.TurnAround
[edit] Hunting
Inherits from: ScriptedPawn.Hunting
[edit] Hunting.BeginState
Overrides: ScriptedPawn.Hunting.BeginState
[edit] Hunting.EndState
Overrides: ScriptedPawn.Hunting.EndState
[edit] MeleeAttack
[edit] MeleeAttack.TakeDamage
Overrides: ScriptedPawn.MeleeAttack.TakeDamage
[edit] MeleeAttack.PeerNotification
Overrides: PeerNotification (global)
[edit] Retreating
Inherits from: ScriptedPawn.Retreating
Ignores: Retreating.AnimEnd, Retreating.BeginState, Retreating.Bump, EnemyNotVisible, HearNoise, Retreating.HitWall, SeePlayer, Retreating.SetFall, Retreating.TakeDamage, Retreating.Timer
[edit] TakeHit
Inherits from: ScriptedPawn.TakeHit
Ignores: Bump, HearNoise, HitWall, SeePlayer
[edit] TakeHit.BeginState
Overrides: ScriptedPawn.TakeHit.BeginState
[edit] TakeHit.Landed
Overrides: ScriptedPawn.TakeHit.Landed
[edit] TakeHit.PlayTakeHit
Overrides: PlayTakeHit (global)
[edit] Waiting
[edit] Waiting.AnimEnd
Overrides: ScriptedPawn.Waiting.AnimEnd
[edit] Waiting.BeginState
Overrides: ScriptedPawn.Waiting.BeginState
[edit] Waiting.Bump
Overrides: ScriptedPawn.Waiting.Bump
[edit] Waiting.Landed
Overrides: ScriptedPawn.Waiting.Landed
[edit] Waiting.TakeDamage
Overrides: ScriptedPawn.Waiting.TakeDamage
[edit] Waiting.Timer
Overrides: ScriptedPawn.Waiting.Timer
[edit] Waiting.EnemyAcquired
Overrides: ScriptedPawn.Waiting.EnemyAcquired
[edit] Waiting.PeerNotification
Overrides: PeerNotification (global)
