I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:ASTurret_IonCannon (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASTurret >> ASTurret_IonCannon

Contents

Package: 
UT2k4AssaultFull

ASTurret_IonCannon

[edit] Properties

[edit] ChargingSound

Type: Sound


Default value: Sound'AssaultSounds.IonPowerUp'

[edit] RechargeOrigin

Type: Object.Vector


Default value:

Member Value
X 620.0
Y 400.0
Z 0.0

[edit] RechargeSize

Type: Object.Vector


Default value:

Member Value
X 10.0
Y -100.0
Z 0.0

[edit] Default values

Property Value
AmbientGlow 8
bAlwaysRelevant True
bAutoTurret False
bCHZeroYOffset False
bDrawMeshInFP True
bRemoteControlled False
bShowDamageOverlay False
CamAbsLocation
Member Value
X 0.0
Y 0.0
Z 0.0
CamDistance
Member Value
X -900.0
Y 0.0
Z 0.0
CamRelLocation
Member Value
X 0.0
Y 0.0
Z 400.0
CamRotationInertia 3.0
CollisionHeight 300.0
CollisionRadius 200.0
DefaultWeaponClassName "UT2k4AssaultFull.Weapon_Turret_IonCannon"
DrawScale 0.66
DriverDamageMult 0.0
EntryPosition
Member Value
X -125.0
Y -200.0
Z -200.0
EntryRadius 120.0
ExitPositions[0]
Member Value
X -125.0
Y -200.0
Z 128.0
ExitPositions[1]
Member Value
X -125.0
Y 200.0
Z 80.0
FPCamPos
Member Value
X 400.0
Y 0.0
Z 400.0
Health 2000
HealthMax 2000.0
Mesh SkeletalMesh'AS_VehiclesFull_M.IonCannon'
RotationInertia 0.9
RotationSpeed 0.5
RotPitchConstraint
Member Value
Max 11500.0
Min 13184.0
ShadowCullDistance 4500.0
ShadowMaxTraceDist 1050.0
SoundPitch 51
SoundRadius 5000.0
TransientSoundRadius 5000.0
TransientSoundVolume 1.0
TurretBaseClass Class'UT2k4AssaultFull.ASTurret_IonCannon_Base'
TurretSwivelClass Class'UT2k4AssaultFull.ASTurret_IonCannon_Swivel'
VehicleNameString "Ion Cannon"
VehiclePositionString "manning an Ion Cannon"
VehicleProjSpawnOffset
Member Value
X 925.0
Y 0.0
Z 200.0

[edit] Functions

[edit] Static functions

[edit] StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: ASTurret.StaticPrecache


[edit] Events

[edit] PlayCharge

simulated event PlayCharge ()


[edit] PlayRelease

simulated event PlayRelease ()


[edit] Other instance functions

[edit] DrawVehicleHUD

simulated function DrawVehicleHUD (Canvas C, PlayerController PC)

Overrides: ASVehicle.DrawVehicleHUD


[edit] DrawWeaponInfo

simulated function DrawWeaponInfo (Canvas C, Hud H)

Overrides: ASVehicle.DrawWeaponInfo


[edit] Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: ASTurret.Explode


[edit] FindEntryVehicle

function Vehicle FindEntryVehicle (Pawn P)

Overrides: Vehicle.FindEntryVehicle


[edit] PlayFiring

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: ASTurret.PlayFiring


[edit] UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: ASTurret.UpdatePrecacheMaterials


[edit] UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes


Personal tools