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UE2:ASTurret_IonCannon (UT2004)
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Contents |
- Package:
- UT2k4AssaultFull
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ASTurret_IonCannon
[edit] Properties
[edit] ChargingSound
Type: Sound
Default value: Sound'AssaultSounds.IonPowerUp'
[edit] RechargeOrigin
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 620.0 |
| Y | 400.0 |
| Z | 0.0 |
[edit] RechargeSize
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 10.0 |
| Y | -100.0 |
| Z | 0.0 |
[edit] Default values
[edit] Functions
[edit] Static functions
[edit] StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: ASTurret.StaticPrecache
[edit] Events
[edit] PlayCharge
simulated event PlayCharge ()
[edit] PlayRelease
simulated event PlayRelease ()
[edit] Other instance functions
[edit] DrawVehicleHUD
simulated function DrawVehicleHUD (Canvas C, PlayerController PC)
Overrides: ASVehicle.DrawVehicleHUD
[edit] DrawWeaponInfo
Overrides: ASVehicle.DrawWeaponInfo
[edit] Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: ASTurret.Explode
[edit] FindEntryVehicle
Overrides: Vehicle.FindEntryVehicle
[edit] PlayFiring
Overrides: ASTurret.PlayFiring
[edit] UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: ASTurret.UpdatePrecacheMaterials
[edit] UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
