Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ASTurret (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4Assault
- Known direct subclasses:
- ASTurret_BallTurret, ASTurret_IonCannon, ASTurret_LinkTurret, ASTurret_Minigun, ASVehicle_Sentinel
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASTurret Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'ASTurret'
[edit] CamAbsLocation
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| Z | 100.0 |
[edit] CamDistance
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | -800.0 |
| Z | 100.0 |
[edit] CamRelLocation
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 200.0 |
| Z | 100.0 |
[edit] CamRotationInertia
Type: float
Default value: 1.0E-5
[edit] DesiredPlayerFOV
Type: float
[edit] MinPlayerFOV
Type: float
Default value: 20.0
[edit] ObjectiveTag
Type: name
Array size: 6
[edit] OldFOV
Type: float
[edit] RotationInertia
Type: float
Modifiers: const
Default value: 0.2
[edit] RotationSpeed
Type: float
Modifiers: const
Default value: 16.0
[edit] RotPitchConstraint
Type: Object.Range
Modifiers: const
Min=0d,-90d Max=0d,+90d 16384=0d 0=90d
Default value:
| Member | Value |
|---|---|
| Max | 4096.0 |
| Min | 12288.0 |
[edit] ZoomSpeed
Type: float
Default value: 1.5
[edit] ZoomWeaponOffsetAdjust
Type: float
Default value: 80.0
[edit] Internal variables
[edit] bZooming
Type: bool
[edit] EntryTriggers
Type: array<SVehicleTrigger>
[edit] LastCamRot
Type: Object.Rotator
[edit] LastTimeSeconds
Type: float
[edit] OriginalRotation
Type: Object.Rotator
[edit] PitchAccel
Type: float
[edit] TurretBase
Type: ASTurret_Base
[edit] TurretBaseClass
Type: class<ASTurret_Base>
[edit] TurretSwivel
Type: ASTurret_Base
[edit] TurretSwivelClass
Type: class<ASTurret_Base>
[edit] WeaponInfoTexture
Type: Texture
[edit] YawAccel
Type: float
[edit] ZoomTick
Type: Material
Default value: Material'Turrets.LinkZoomTickRot'
[edit] ZoomTickTex
Type: Material
Default value: Material'turrets.LinkZoomTickBar'
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 0.0 | ||||||||
| AirSpeed | 0.0 | ||||||||
| AmbientGlow | 64 | ||||||||
| AutoTurretControllerClass | Class'UnrealGame.TurretController' | ||||||||
| bAutoTurret | True | ||||||||
| bCHZeroYOffset | True | ||||||||
| bCollideWorld | False | ||||||||
| bDefensive | True | ||||||||
| bIgnoreEncroachers | True | ||||||||
| bIgnoreForces | True | ||||||||
| bPathColliding | True | ||||||||
| bRemoteControlled | True | ||||||||
| bShouldBaseAtStartup | False | ||||||||
| bSimulateGravity | False | ||||||||
| bSpecialCalcView | True | ||||||||
| bSpecialHUD | True | ||||||||
| bStationary | True | ||||||||
| CollisionHeight | 80.0 | ||||||||
| CollisionRadius | 80.0 | ||||||||
| CrosshairScale | 0.5 | ||||||||
| DefaultCrosshair | Material'Crosshairs.HUD.Crosshair_Circle1' | ||||||||
| DrawScale | 5.0 | ||||||||
| FPCamPos |
|
||||||||
| Health | 650 | ||||||||
| HealthMax | 650.0 | ||||||||
| JumpZ | 0.0 | ||||||||
| LandMovementState | 'PlayerTurreting' | ||||||||
| MaxFallSpeed | 0.0 | ||||||||
| Physics | PHYS_Rotating | ||||||||
| SightRadius | 25000.0 | ||||||||
| VehicleNameString | "Energy Turret" | ||||||||
| VehiclePositionString | "manning a turret" | ||||||||
| VehicleProjSpawnOffset |
|
||||||||
| WaterSpeed | 0.0 |
[edit] Functions
[edit] Static functions
[edit] StaticPrecache
Overrides: ASVehicle.StaticPrecache
[edit] Events
[edit] Destroyed
Overrides: ASVehicle.Destroyed
[edit] PostBeginPlay
Overrides: ASVehicle.PostBeginPlay
[edit] PostNetBeginPlay
Overrides: Pawn.PostNetBeginPlay
[edit] Other instance functions
[edit] BotDesireability
Overrides: Vehicle.BotDesireability
[edit] ClientKDriverEnter
Overrides: ASVehicle.ClientKDriverEnter
[edit] DrawCrosshair
Overrides: ASVehicle.DrawCrosshair
[edit] DrawHealthInfo
Overrides: ASVehicle.DrawHealthInfo
[edit] Explode
Overrides: ASVehicle.Explode
[edit] GetViewRotation
Overrides: Pawn.GetViewRotation
[edit] HasAmmo
[edit] NextWeapon
Overrides: Vehicle.NextWeapon
[edit] PerformTrace
Overrides: ASVehicle.PerformTrace
[edit] PlayFiring
Overrides: Pawn.PlayFiring
[edit] PossessedBy
Overrides: ASVehicle.PossessedBy
[edit] PostZoomAdjust
[edit] PrevWeapon
Overrides: Vehicle.PrevWeapon
[edit] RawInput
Overrides: Pawn.RawInput
[edit] RecommendLongRangedAttack
Overrides: Pawn.RecommendLongRangedAttack
[edit] ServerSwitchTurret
[edit] SpecialCalcFirstPersonView
Overrides: Vehicle.SpecialCalcFirstPersonView
[edit] SpecialCalcView
Overrides: Vehicle.SpecialCalcView
[edit] StronglyRecommended
Overrides: Vehicle.StronglyRecommended
[edit] UpdatePrecacheMaterials
Overrides: ASVehicle.UpdatePrecacheMaterials
[edit] UpdateRocketAcceleration
Overrides: Pawn.UpdateRocketAcceleration
