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UE2:ASVehicle_Sentinel (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASTurret >> ASVehicle_Sentinel

Contents

Package: 
UT2k4Assault
Direct subclasses:
ASVehicle_Sentinel_Ceiling, ASVehicle_Sentinel_Floor

ASVehicle_Sentinel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] bActive

Type: bool


[edit] bOldActive

Type: bool


[edit] bSpawnCampProtection

Type: bool

when true, sentinels are more powerful

[edit] OpenCloseSound

Type: Sound


[edit] Default values

Property Value
AutoTurretControllerClass Class'UT2k4Assault.ASSentinelController'
bNetNotify True
bNonHumanControl True
bNoTeamBeacon True
DefaultWeaponClassName "UT2k4Assault.Weapon_Sentinel"
Health 1000
HealthMax 1000.0
TransientSoundRadius 512.0
TransientSoundVolume 0.75
VehicleNameString "Sentinel"

[edit] Functions

[edit] Events

[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: ASTurret.PostNetBeginPlay


[edit] PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


[edit] Other instance functions

[edit] Awake

function bool Awake ()


[edit] AwakeSentinel

function AwakeSentinel ()


[edit] GoToSleep

function bool GoToSleep ()


[edit] PlayClosing

simulated function PlayClosing ()


[edit] PlayFiring

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: ASTurret.PlayFiring


[edit] PlayIdleClosed

simulated function PlayIdleClosed ()


[edit] PlayIdleOpened

simulated function PlayIdleOpened ()


[edit] PlayOpening

simulated function PlayOpening ()


[edit] States

[edit] Active

[edit] Active.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd (global)


[edit] Active.GoToSleep

function bool GoToSleep ()

Overrides: GoToSleep (global)


[edit] Active.PlayClosing

simulated function PlayClosing ()

Overrides: PlayClosing (global)


[edit] Closing

[edit] Closing.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd (global)


[edit] Closing.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: ASVehicle.TakeDamage (global)


[edit] Opening

[edit] Opening.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd (global)


[edit] Opening.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: ASVehicle.TakeDamage (global)


[edit] Sleeping

Modifiers: auto

[edit] Sleeping.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd (global)


[edit] Sleeping.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: ASVehicle.TakeDamage (global)


[edit] Sleeping.Awake

function bool Awake ()

Overrides: Awake (global)


[edit] Sleeping.PlayOpening

simulated function PlayOpening ()

Overrides: PlayOpening (global)


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