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UE2:ASVehicle_Sentinel (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4Assault
- Direct subclasses:
- ASVehicle_Sentinel_Ceiling, ASVehicle_Sentinel_Floor
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ASVehicle_Sentinel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] bActive
Type: bool
[edit] bOldActive
Type: bool
[edit] bSpawnCampProtection
Type: bool
when true, sentinels are more powerful
[edit] OpenCloseSound
Type: Sound
[edit] Default values
| Property | Value |
|---|---|
| AutoTurretControllerClass | Class'UT2k4Assault.ASSentinelController' |
| bNetNotify | True |
| bNonHumanControl | True |
| bNoTeamBeacon | True |
| DefaultWeaponClassName | "UT2k4Assault.Weapon_Sentinel" |
| Health | 1000 |
| HealthMax | 1000.0 |
| TransientSoundRadius | 512.0 |
| TransientSoundVolume | 0.75 |
| VehicleNameString | "Sentinel" |
[edit] Functions
[edit] Events
[edit] PostNetBeginPlay
Overrides: ASTurret.PostNetBeginPlay
[edit] PostNetReceive
Overrides: Actor.PostNetReceive
[edit] Other instance functions
[edit] Awake
[edit] AwakeSentinel
[edit] GoToSleep
[edit] PlayClosing
[edit] PlayFiring
Overrides: ASTurret.PlayFiring
[edit] PlayIdleClosed
[edit] PlayIdleOpened
[edit] PlayOpening
[edit] States
[edit] Active
[edit] Active.AnimEnd
Overrides: Pawn.AnimEnd (global)
[edit] Active.GoToSleep
Overrides: GoToSleep (global)
[edit] Active.PlayClosing
Overrides: PlayClosing (global)
[edit] Closing
[edit] Closing.AnimEnd
Overrides: Pawn.AnimEnd (global)
[edit] Closing.TakeDamage
Overrides: ASVehicle.TakeDamage (global)
[edit] Opening
[edit] Opening.AnimEnd
Overrides: Pawn.AnimEnd (global)
[edit] Opening.TakeDamage
Overrides: ASVehicle.TakeDamage (global)
[edit] Sleeping
Modifiers: auto
[edit] Sleeping.AnimEnd
Overrides: Pawn.AnimEnd (global)
[edit] Sleeping.TakeDamage
Overrides: ASVehicle.TakeDamage (global)
[edit] Sleeping.Awake
Overrides: Awake (global)
[edit] Sleeping.PlayOpening
Overrides: PlayOpening (global)
