My program doesn't have bugs. It just develops random features.
UE2:ASTurret_LinkTurret (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4AssaultFull
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASTurret_LinkTurret Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Energy
Type: float
Default value: 1500.0
[edit] GenericShieldEffect
Array size: 2
Default value, index 0: Class'UT2k4AssaultFull.FX_SpaceFighter_Shield_Red'
Default value, index 1: Class'UT2k4AssaultFull.FX_SpaceFighter_Shield'
[edit] LastEnergyUse
Type: float
[edit] NextShieldTime
Type: float
[edit] OldEnergy
Type: float
[edit] RechargeSpeed
Type: float
Default value: 10.0
[edit] RechargeWait
Type: float
Default value: 4.0
[edit] ShieldPivot
Type: Object.Vector
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AutoTurretControllerClass | Class'UT2k4AssaultFull.LinkTurretController' | ||||||||
| bCHZeroYOffset | False | ||||||||
| bHideRemoteDriver | True | ||||||||
| bNetNotify | True | ||||||||
| bRelativeExitPos | False | ||||||||
| CamDistance |
|
||||||||
| CamRelLocation |
|
||||||||
| CollisionHeight | 116.0 | ||||||||
| DefaultWeaponClassName | "UT2k4AssaultFull.Weapon_LinkTurret" | ||||||||
| DrawScale | 0.3 | ||||||||
| DriveAnim | 'Biggun_Aimed' | ||||||||
| Health | 400 | ||||||||
| HealthMax | 400.0 | ||||||||
| Mesh | SkeletalMesh'AS_VehiclesFull_M.LinkBody' | ||||||||
| RotationInertia | 0.5 | ||||||||
| RotationSpeed | 5.0 | ||||||||
| RotPitchConstraint |
|
||||||||
| TurretBaseClass | Class'UT2k4AssaultFull.ASTurret_LinkTurret_Base' | ||||||||
| TurretSwivelClass | Class'UT2k4AssaultFull.ASTurret_LinkTurret_Swivel' | ||||||||
| VehicleNameString | "Link Turret" | ||||||||
| VehiclePositionString | "manning a Link Turret" | ||||||||
| VehicleProjSpawnOffset |
|
||||||||
| WeaponInfoTexture | Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid_Skaarj' | ||||||||
| ZoomWeaponOffsetAdjust | 275.0 |
[edit] Functions
[edit] Static functions
[edit] StaticPrecache
Overrides: ASTurret.StaticPrecache
[edit] Events
[edit] TakeDamage
Overrides: ASVehicle.TakeDamage
[edit] Tick
Overrides: ASVehicle.Tick
[edit] Other instance functions
[edit] AdjustDriverDamage
Overrides: Vehicle.AdjustDriverDamage
[edit] CheckRecharge
[edit] DoShieldEffect
[edit] DrawHealthInfo
Overrides: ASTurret.DrawHealthInfo
[edit] DrawVehicleHUD
Overrides: ASVehicle.DrawVehicleHUD
[edit] DrawWeaponInfo
Overrides: ASVehicle.DrawWeaponInfo
[edit] FPVAdjustBeamStart
[edit] PlayFiring
Overrides: ASTurret.PlayFiring
[edit] PossessedBy
Overrides: ASTurret.PossessedBy
[edit] PostZoomAdjust
Overrides: ASTurret.PostZoomAdjust
[edit] SpecialCalcView
Overrides: ASTurret.SpecialCalcView
[edit] UpdateLinkColor
[edit] UpdatePrecacheMaterials
Overrides: ASTurret.UpdatePrecacheMaterials
[edit] UpdatePrecacheStaticMeshes
Overrides: Actor.UpdatePrecacheStaticMeshes
