I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:AmbientSound (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Revision as of 16:11, 17 May 2008 by Wormbo (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Keypoint >> AmbientSound

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT3

Ambient sound -- Extended to support random interval sound emitters (gam). Copyright 2001 Digital Extremes - All Rights Reserved. Confidential.

[edit] Properties

[edit] Property group 'Sound'

[edit] SoundEmitters

Type: array<SoundEmitter>


[edit] Internal variables

[edit] AmbientVolume

Type: float

Modifiers: globalconfig

ambient volume multiplier (scaling)

Default value: 0.3

[edit] Default values

Property Value
bNoDelete True
bNotOnDedServer True
bStatic False
SoundRadius 100.0
SoundVolume 100
Texture S_Ambient

[edit] Structs

[edit] SoundEmitter

float EmitInterval 
float EmitVariance 
float EmitTime 
Sound EmitSound 
Manually re-order because Dan turned off property sorting and broke binary compatibility.