Mostly Harmless

UE3:AmbientSound (UDK)

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UDK Object >> Actor >> Keypoint >> AmbientSound

Contents

Package: 
Engine
Direct subclasses:
AmbientSoundMovable, AmbientSoundSimple
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3


[edit] Properties

[edit] Property group 'AmbientSound'

[edit] bAutoPlay

Type: bool

Should the audio component automatically play on load?

Default value: True

[edit] Property group 'Audio'

[edit] AudioComponent

Type: AudioComponent

Modifiers: editconst, const

Audio component to play

Default value: AudioComponent'AudioComponent0'

[edit] Internal variables

[edit] bIsPlaying

Type: bool

Modifiers: private

Is the audio component currently playing?

[edit] Default values

Property Value
Components[1] DrawSoundRadiusComponent'DrawSoundRadius0'
Components[2] AudioComponent'AudioComponent0'

[edit] Subobjects

[edit] AudioComponent0

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True
PreviewSoundRadius DrawSoundRadiusComponent'Engine.Default__AmbientSound:DrawSoundRadius0'

[edit] DrawSoundRadius0

Class: Engine.DrawSoundRadiusComponent

Property Value
ReplacementPrimitive None
SphereColor
Member Value
A 255
B 0
G 153
R 255

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: Keypoint.Sprite

Property Value
ReplacementPrimitive None
Scale 0.25
Sprite Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound'
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