I don't need to test my programs. I have an error-correcting modem.

UE3:AmbientSoundSimple (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple
Package: 
Engine
Direct subclasses:
AmbientSoundNonLoop, AmbientSoundSimpleToggleable
This class in other games:
UT3


Properties[edit]

Property group 'AmbientSoundSimple'[edit]

AmbientProperties[edit]

Type: SoundNodeAmbient

Modifiers: editinline, editconst

Mirrored property for easier editability, set in Spawned.

Internal variables[edit]

SoundCueInstance[edit]

Type: SoundCue

Modifiers: editinline, export, const

Dummy sound cue property to force instantiation of subobject.

Default value: SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0'

SoundNodeInstance[edit]

Type: SoundNodeAmbient

Modifiers: editinline, export, const

Dummy sound node property to force instantiation of subobject.

Default value: SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0'

Subobjects[edit]

AudioComponent0[edit]

Class: Engine.AudioComponent

Inherits from: AmbientSound.AudioComponent0

Property Value
PreviewSoundRadius DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0'

DrawSoundRadius0[edit]

Class: Engine.DrawSoundRadiusComponent

Inherits from: AmbientSound.DrawSoundRadius0

Property Value
ReplacementPrimitive None
SphereColor
Member Value
A 255
B 255
G 102
R 0

SoundCue0[edit]

Class: Engine.SoundCue

Property Value
SoundClass 'Ambient'

SoundNodeAmbient0[edit]

Class: Engine.SoundNodeAmbient

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: AmbientSound.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Simple'