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UE2:HudBase (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XInterface
- Direct subclass:
- HudBDeathMatch
- This class in other games:
- UT2004
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[edit] Properties
[edit] Property group 'HudBase'
[edit] CroppingAmount
Type: float
Default value: 0.25
[edit] CroppingMaterial
Type: Material
[edit] DoCropping
Type: bool
[edit] InstrDelta
Type: float
[edit] InstrRate
Type: float
[edit] InstructionFontFont
Type: Font
[edit] InstructionFontName
Type: string
Modifiers: localized
Default value: "UT2003Fonts.jFontMono800x600"
[edit] InstructionKeyText
Type: string
[edit] InstructionText
Type: string
[edit] InstructTextBorderX
Type: float
Default value: 10.0
[edit] InstructTextBorderY
Type: float
Default value: 10.0
[edit] LocalMessages
Type: HudLocalizedMessage
Array size: 8
Modifiers: transient
[edit] PassStyle
Type: Actor.ERenderStyle
Modifiers: transient
For debugging.
[edit] TeamIndex
Type: int
Modifiers: transient
[edit] VoteMenuClass
[edit] Internal variables
[edit] bHideWeaponName
Type: bool
Modifiers: globalconfig
[edit] bShowTargeting
Type: bool
Modifiers: transient
[edit] FontsPrecached
Type: byte
[edit] LastWeaponName
Type: string
[edit] TargetingLocation
Type: Object.Vector
Modifiers: transient
[edit] TargetingSize
Type: float
Modifiers: transient
[edit] TargetMaterial
Type: Material
Default value: Material'InterfaceContent.Hud.fbBombFocus'
[edit] WeaponDrawColor
Type: Object.Color
[edit] WeaponDrawTimer
Type: float
[edit] Default values
[edit] Enums
[edit] EScaleMode
- SM_None
- SM_Up
- SM_Down
- SM_Left
- SM_Right
[edit] Structs
[edit] DigitSet
- Material DigitTexture
- Object.IntBox TextureCoords[11]
- 0-9, 11th element is negative sign
[edit] HudLocalizedMessage
- class<LocalMessage> Message
- string StringMessage
- int Switch
- PlayerReplicationInfo RelatedPRI
- PlayerReplicationInfo RelatedPRI2
- Object OptionalObject
- float EndOfLife
- float LifeTime
- Font StringFont
- Object.Color DrawColor
- Object.EDrawPivot DrawPivot
- LocalMessage.EStackMode StackMode
- float PosX
- float PosY
- float DX
- float DY
- bool Drawn
[edit] NumericWidget
- Actor.ERenderStyle RenderStyle
- int MinDigitCount
- float TextureScale
- Object.EDrawPivot DrawPivot
- float PosX
- float PosY
- int OffsetX
- int OffsetY
- Object.Color Tints[2]
- int bPadWithZeroes
- int Value
[edit] SpriteWidget
- Material WidgetTexture
- Actor.ERenderStyle RenderStyle
- Object.IntBox TextureCoords
- float TextureScale
- Object.EDrawPivot DrawPivot
- float PosX
- float PosY
- int OffsetX
- int OffsetY
- EScaleMode ScaleMode
- float Scale
- Object.Color Tints[2]
[edit] Functions
[edit] Native functions
[edit] DrawNumericWidget
[edit] DrawSpriteWidget
[edit] Other instance functions
[edit] ClearMessage
[edit] CreateKeyMenus
Overrides: Hud.CreateKeyMenus
[edit] DisplayLocalMessages
[edit] Draw2DLocationDot
[edit] DrawHud
Overrides: Hud.DrawHud
[edit] DrawHudPassA
[edit] DrawHudPassB
[edit] DrawHudPassC
[edit] DrawHudPassD
[edit] DrawInstructionGfx
Overrides: Hud.DrawInstructionGfx
[edit] DrawInstructionKeyText
[edit] DrawInstructionText
[edit] DrawMessage
[edit] DrawTargeting
Overrides: Hud.DrawTargeting
[edit] DrawWeaponName
[edit] GetLocalStatsScreen
Overrides: Hud.GetLocalStatsScreen
[edit] GetScreenCoords
[edit] LayoutMessage
[edit] LoadInstructionFont
[edit] LocalizedMessage
Overrides: Hud.LocalizedMessage
[edit] Message
Overrides: Hud.Message
[edit] PrecacheFonts
[edit] SetCropping
Overrides: Hud.SetCropping
[edit] SetInstructionKeyText
Overrides: Hud.SetInstructionKeyText
[edit] SetInstructionText
Overrides: Hud.SetInstructionText
[edit] SetTargeting
Overrides: Hud.SetTargeting
