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UE2:HudBase (UT2003)

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UT2003 Object >> Actor >> Hud >> HudBase

Contents

Package: 
XInterface
Direct subclass:
HudBDeathMatch
This class in other games:
UT2004

null

[edit] Properties

[edit] Property group 'HudBase'

[edit] CroppingAmount

Type: float


Default value: 0.25

[edit] CroppingMaterial

Type: Material


[edit] DoCropping

Type: bool


[edit] InstrDelta

Type: float


[edit] InstrRate

Type: float


[edit] InstructionFontFont

Type: Font


[edit] InstructionFontName

Type: string

Modifiers: localized


Default value: "UT2003Fonts.jFontMono800x600"

[edit] InstructionKeyText

Type: string


[edit] InstructionText

Type: string


[edit] InstructTextBorderX

Type: float


Default value: 10.0

[edit] InstructTextBorderY

Type: float


Default value: 10.0

[edit] LocalMessages

Type: HudLocalizedMessage

Array size: 8

Modifiers: transient


[edit] PassStyle

Type: Actor.ERenderStyle

Modifiers: transient

For debugging.

[edit] TeamIndex

Type: int

Modifiers: transient


[edit] VoteMenuClass

Type: class<Actor>


[edit] Internal variables

[edit] bHideWeaponName

Type: bool

Modifiers: globalconfig


[edit] bShowTargeting

Type: bool

Modifiers: transient


[edit] FontsPrecached

Type: byte


[edit] LastWeaponName

Type: string


[edit] TargetingLocation

Type: Object.Vector

Modifiers: transient


[edit] TargetingSize

Type: float

Modifiers: transient


[edit] TargetMaterial

Type: Material


Default value: Material'InterfaceContent.Hud.fbBombFocus'

[edit] WeaponDrawColor

Type: Object.Color


[edit] WeaponDrawTimer

Type: float


[edit] Default values

Property Value
FontArrayNames[0] "UT2003Fonts.FontEurostile37"
FontArrayNames[1] "UT2003Fonts.FontEurostile29"
FontArrayNames[2] "UT2003Fonts.FontEurostile24"
FontArrayNames[3] "UT2003Fonts.FontEurostile21"
FontArrayNames[4] "UT2003Fonts.jFontMedium800x600"
FontArrayNames[5] "UT2003Fonts.jFontMedium"
FontArrayNames[6] "UT2003Fonts.FontEurostile12"
FontArrayNames[7] "UT2003Fonts.jFontSmallText800x600"
FontArrayNames[8] "UT2003Fonts.FontSmallText"
FontScreenWidthMedium[0] 2048
FontScreenWidthMedium[1] 1600
FontScreenWidthMedium[2] 1280
FontScreenWidthMedium[3] 1024
FontScreenWidthMedium[4] 800
FontScreenWidthMedium[5] 640
FontScreenWidthMedium[6] 512
FontScreenWidthMedium[7] 400
FontScreenWidthMedium[8] 320
FontScreenWidthSmall[0] 4096
FontScreenWidthSmall[1] 3200
FontScreenWidthSmall[2] 2560
FontScreenWidthSmall[3] 2048
FontScreenWidthSmall[4] 1600
FontScreenWidthSmall[5] 1280
FontScreenWidthSmall[6] 1024
FontScreenWidthSmall[7] 800
FontScreenWidthSmall[8] 640
ProgressFontName "UT2003Fonts.FontMedium"

[edit] Enums

[edit] EScaleMode

SM_None 
SM_Up 
SM_Down 
SM_Left 
SM_Right 

[edit] Structs

[edit] DigitSet

Material DigitTexture 
Object.IntBox TextureCoords[11]  
0-9, 11th element is negative sign

[edit] HudLocalizedMessage

class<LocalMessage> Message 
string StringMessage 
int Switch 
PlayerReplicationInfo RelatedPRI 
PlayerReplicationInfo RelatedPRI2 
Object OptionalObject 
float EndOfLife 
float LifeTime 
Font StringFont 
Object.Color DrawColor 
Object.EDrawPivot DrawPivot 
LocalMessage.EStackMode StackMode 
float PosX 
float PosY 
float DX 
float DY 
bool Drawn 

[edit] NumericWidget

Actor.ERenderStyle RenderStyle 
int MinDigitCount 
float TextureScale 
Object.EDrawPivot DrawPivot 
float PosX 
float PosY 
int OffsetX 
int OffsetY 
Object.Color Tints[2]  
int bPadWithZeroes 
int Value 

[edit] SpriteWidget

Material WidgetTexture 
Actor.ERenderStyle RenderStyle 
Object.IntBox TextureCoords 
float TextureScale 
Object.EDrawPivot DrawPivot 
float PosX 
float PosY 
int OffsetX 
int OffsetY 
EScaleMode ScaleMode 
float Scale 
Object.Color Tints[2]  

[edit] Functions

[edit] Native functions

[edit] DrawNumericWidget

native simulated function DrawNumericWidget (Canvas C, out NumericWidget W, out DigitSet D)


[edit] DrawSpriteWidget

native simulated function DrawSpriteWidget (Canvas C, out SpriteWidget W)


[edit] Other instance functions

[edit] ClearMessage

simulated function ClearMessage (out HudLocalizedMessage M)


[edit] CreateKeyMenus

simulated function CreateKeyMenus ()

Overrides: Hud.CreateKeyMenus


[edit] DisplayLocalMessages

simulated function DisplayLocalMessages (Canvas C)


[edit] Draw2DLocationDot

function Draw2DLocationDot (Canvas C, Object.Vector Loc, float OffsetX, float OffsetY, float ScaleX, float ScaleY)


[edit] DrawHud

simulated function DrawHud (Canvas C)

Overrides: Hud.DrawHud


[edit] DrawHudPassA

simulated function DrawHudPassA (Canvas C)


[edit] DrawHudPassB

simulated function DrawHudPassB (Canvas C)


[edit] DrawHudPassC

simulated function DrawHudPassC (Canvas C)


[edit] DrawHudPassD

simulated function DrawHudPassD (Canvas C)


[edit] DrawInstructionGfx

simulated function DrawInstructionGfx (Canvas C)

Overrides: Hud.DrawInstructionGfx


[edit] DrawInstructionKeyText

simulated function DrawInstructionKeyText (Canvas C)


[edit] DrawInstructionText

simulated function DrawInstructionText (Canvas C)


[edit] DrawMessage

simulated function DrawMessage (Canvas C, int i, float PosX, float PosY, out float DX, out float DY)


[edit] DrawTargeting

simulated function DrawTargeting (Canvas C)

Overrides: Hud.DrawTargeting


[edit] DrawWeaponName

simulated function DrawWeaponName (Canvas C)


[edit] GetLocalStatsScreen

function GetLocalStatsScreen ()

Overrides: Hud.GetLocalStatsScreen


[edit] GetScreenCoords

simulated function GetScreenCoords (float PosX, float PosY, out float ScreenX, out float ScreenY, out HudLocalizedMessage Message, Canvas C)


[edit] LayoutMessage

simulated function LayoutMessage (out HudLocalizedMessage Message, Canvas C)


[edit] LoadInstructionFont

simulated function Font LoadInstructionFont ()


[edit] LocalizedMessage

simulated function LocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)

Overrides: Hud.LocalizedMessage


[edit] Message

simulated function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType)

Overrides: Hud.Message


[edit] PrecacheFonts

simulated function PrecacheFonts (Canvas C)


[edit] SetCropping

simulated function SetCropping (bool Active)

Overrides: Hud.SetCropping


[edit] SetInstructionKeyText

simulated function SetInstructionKeyText (string text)

Overrides: Hud.SetInstructionKeyText


[edit] SetInstructionText

simulated function SetInstructionText (string text)

Overrides: Hud.SetInstructionText


[edit] SetTargeting

simulated function SetTargeting (bool bShow, optional Object.Vector TargetLocation, optional float Size)

Overrides: Hud.SetTargeting


[edit] UpdateHud

simulated function UpdateHud ()