Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EditorEngine (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Editor
- Direct subclass:
- UnrealEdEngine
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
EditorEngine: The UnrealEd subsystem. This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'Advanced'
[edit] AlwaysShowTerrain
Type: bool
Modifiers: config
[edit] AutoSave
Type: bool
Modifiers: config
[edit] AutosaveTimeMinutes
Type: byte
Modifiers: config
[edit] EditPackages
Modifiers: config
[edit] FovAngleDegrees
Type: float
Modifiers: config
[edit] GameCommandLine
Type: string
Modifiers: config
[edit] GodMode
Type: bool
Modifiers: config
[edit] LoadEntirePackageWhenSaving
Type: bool
Modifiers: config
[edit] ShowIntWarnings
Type: bool
Modifiers: config
gam
[edit] UseActorRotationGizmo
Type: bool
Modifiers: config
[edit] UseAxisIndicator
Type: bool
Modifiers: config
[edit] UseSizingBox
Type: bool
Modifiers: config
[edit] Property group 'Grid'
[edit] GridEnabled
Type: bool
Modifiers: config
[edit] GridSize
Type: Object.Vector
Modifiers: config
Default value:
| Member | Value |
|---|---|
| X | 16.0 |
| Y | 16.0 |
| Z | 16.0 |
[edit] SnapDistance
Type: float
Modifiers: config
[edit] SnapVertices
Type: bool
Modifiers: config
[edit] Property group 'RotationGrid'
[edit] RotGridEnabled
Type: bool
Modifiers: config
[edit] RotGridSize
Type: Object.Rotator
Modifiers: config
[edit] Internal variables
[edit] AddLocation
Type: Object.Vector
Modifiers: const
[edit] AddPlane
Type: Object.Plane
Modifiers: const
[edit] AutoSaveCount
Type: int
Modifiers: const
[edit] AutoSaveIndex
Type: int
Modifiers: const, config
[edit] Bad
Type: Texture
Modifiers: const
Default value: Bad
[edit] BadHighlight
Type: Texture
Modifiers: const
Default value: BadHighlight
[edit] bBootstrapping
Type: bool
Modifiers: const
[edit] bFastRebuild
Type: bool
Modifiers: const
[edit] Bkgnd
Type: Texture
Modifiers: const
Default value: Bkgnd
[edit] BkgndHi
Type: Texture
Modifiers: const
Default value: BkgndHi
[edit] BrowseClass
Type: Class
Modifiers: const
[edit] ClickFlags
Type: int
Modifiers: const
[edit] ConstraintsVtbl
Type: int
Modifiers: const
[edit] CurrentClass
Type: Class
Modifiers: const
[edit] CurrentMesh
Type: Mesh
Modifiers: const
[edit] CurrentStaticMesh
Type: StaticMesh
Modifiers: const
[edit] CurrentTexture
Type: Texture
Modifiers: const
[edit] Level
Type: Level
Modifiers: const
[edit] MaterialArrow
Type: Texture
Modifiers: const
Default value: MaterialArrow
[edit] MaterialBackdrop
Type: Texture
Modifiers: const
Default value: MaterialBackdrop
[edit] Mode
Type: int
Modifiers: const
[edit] MovementSpeed
Type: float
Modifiers: const
[edit] PackageContext
Type: Package
Modifiers: const
[edit] Pad
Type: int
Array size: 8
Modifiers: const
[edit] Results
Type: TextBuffer
Modifiers: const
[edit] TempModel
Type: Model
Modifiers: const
[edit] TerrainEditBrush
Type: int
Modifiers: const
[edit] TexPropCube
Type: StaticMesh
Default value: StaticMesh'TexPropCube'
[edit] TexPropSphere
Type: StaticMesh
Default value: StaticMesh'TexPropSphere'
[edit] Tools
Modifiers: const
[edit] Trans
Type: TransBuffer
Modifiers: const
