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UE2:FadeViewTrigger (U2XMP)

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U2XMP Object >> Actor >> Triggers >> FadeViewTrigger

Contents

Package: 
Legend
This class in other games:
U2, UE2Runtime, UT

NOTE[aleiby]: Region.Zone.ViewFlash no longer exists in 739 (if this causes problems, we'll need to fix this class - but I'm not sure anyone is using it currently).

[edit] Properties

[edit] Property group 'FadeViewTrigger'

[edit] bTriggerOnceOnly

Type: bool


[edit] FadeSeconds

Type: float


Default value: 5.0

[edit] TargetFlash

Type: Object.Vector


Default value:

Member Value
X -2.0
Y -2.0
Z -2.0

[edit] Property group 'ZoneLight'

[edit] ViewFlash

Type: Object.Vector


[edit] ViewFog

Type: Object.Vector


[edit] Internal variables

[edit] bTriggered

Type: bool


[edit] OldViewFlash

Type: Object.Vector


[edit] Functions

[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger