Gah - a solution with more questions. – EntropicLqd
UE2:HUD (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- NullHUD
- This class in other games:
- RTNP, U1, UDK, UE2Runtime, UT, UT3
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HUD: Superclass of the heads-up display.
[edit] Properties
[edit] Property group 'HUD'
[edit] bMessageBeep
Type: bool
Modifiers: config
Default value: True
[edit] Internal variables
[edit] bBadConnectionAlert
Type: bool
display warning about bad connection
[edit] bHideCenterMessages
Type: bool
don't draw centered messages (screen center being used)
[edit] bHideHUD
Type: bool
Should the hud display itself.
[edit] BigFont
Type: Font
Big system font.
Default value: Font'Engine.SmallFont'
[edit] bShowDebugInfo
Type: bool
if true, show properties of current ViewTarget
[edit] bShowScores
Type: bool
[edit] ConnectingMessage
Type: string
Modifiers: localized
Default value: "CONNECTING"
[edit] HUDConfigWindowType
Type: string
[edit] LargeFont
Type: Font
Largest system font.
Default value: Font'Engine.SmallFont'
[edit] LoadingMessage
Type: string
Modifiers: localized
Default value: "LOADING"
[edit] MedFont
Type: Font
Medium system font.
Default value: Font'Engine.SmallFont'
[edit] MessageLife
Type: float
Array size: 4
[edit] nextHUD
Type: HUD
list of huds which render to the canvas
[edit] PausedMessage
Type: string
Modifiers: localized
Default value: "PAUSED"
[edit] PlayerOwner
Type: PlayerController
always the actual owner
[edit] PrecachingMessage
Type: string
Modifiers: localized
[edit] SavingMessage
Type: string
Modifiers: localized
Default value: "SAVING"
[edit] Scoring
Type: ScoreBoard
[edit] SmallFont
Type: Font
Small system font.
Default value: Font'Engine.SmallFont'
[edit] TextMessages
Type: string
Array size: 4
[edit] Default values
| Property | Value |
|---|---|
| bHidden | True |
| RemoteRole | ROLE_None |
[edit] Structs
[edit] HUDLocalizedMessage
- class<LocalMessage> Message
- int Switch
- PlayerReplicationInfo RelatedPRI
- Object OptionalObject
- float EndOfLife
- float LifeTime
- bool bDrawing
- int numLines
- string StringMessage
- Object.Color DrawColor
- Font StringFont
- float XL
- float YL
- float YPos
[edit] Functions
[edit] Exec functions
[edit] ShowDebug
[edit] ShowScores
[edit] Native functions
[edit] Draw3DLine
[edit] Events
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
