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UE2:HUD_Assault instance functions (UT2004)
Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HUD_Assault (instance functions) |
Contents
- 1 Instance functions
- 1.1 ApplySmartRangeDist
- 1.2 CanSpawnNotify
- 1.3 CanvasDrawActors
- 1.4 CheckCountdown
- 1.5 CheckObjectivePriority
- 1.6 CustomHUDColorAllowed
- 1.7 Draw3dObjectiveArrow
- 1.8 DrawActorTracking
- 1.9 DrawActorTracking_Behind
- 1.10 DrawActorTracking_Obstructed
- 1.11 DrawAdrenaline
- 1.12 DrawAssaultHUDLayer
- 1.13 DrawCinematicHUD
- 1.14 DrawCriticalObjectiveOverlay
- 1.15 DrawHealthBar
- 1.16 DrawHudPassA
- 1.17 DrawHudPassB
- 1.18 DrawHudPassC
- 1.19 DrawInfoPods
- 1.20 DrawIntroTitle
- 1.21 DrawObjectiveIcon
- 1.22 DrawObjectives
- 1.23 DrawObjectiveStatusOverlay
- 1.24 DrawPracticeRoundInfo
- 1.25 DrawRadarPassA
- 1.26 DrawRadarPassB
- 1.27 DrawSpectatingHud
- 1.28 DrawTeamVS
- 1.29 DrawTextWithBackground
- 1.30 DrawTimer
- 1.31 DrawTrackedGameObjectIcon
- 1.32 DrawTrackedVehicleIcon
- 1.33 DrawVisibleObjective
- 1.34 Get_BehindObjectiveArrow
- 1.35 GetCurrentObjective
- 1.36 GetInfoString
- 1.37 GetObjectiveColor
- 1.38 GetRadarDotDist
- 1.39 GetRadarDotPosition
- 1.40 HighlightCurrentObjective
- 1.41 IsObjectiveVisible
- 1.42 IsVSRelevant
- 1.43 NotifyUpdatedObjective
- 1.44 PrecacheFonts
- 1.45 Release_BehindObjectiveArrows
- 1.46 Release_ObjectivePointingArrow
- 1.47 ShouldShowObjectiveBoard
- 1.48 ShowTeamScorePassA
- 1.49 ShowTeamScorePassC
- 1.50 UpdateActorTracking
- 1.51 UpdatePrecacheMaterials
- 1.52 UpdatePrecacheStaticMeshes
- 1.53 UpdateTeamHud
;Other member categories for this class::HUD Assault internal variables
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Instance functions[edit]
ApplySmartRangeDist[edit]
CanSpawnNotify[edit]
CanvasDrawActors[edit]
Overrides: Hud.CanvasDrawActors
CheckCountdown[edit]
Overrides: HudCDeathMatch.CheckCountdown
CheckObjectivePriority[edit]
CustomHUDColorAllowed[edit]
Overrides: HudCTeamDeathMatch.CustomHUDColorAllowed
Draw3dObjectiveArrow[edit]
DrawActorTracking[edit]
DrawActorTracking_Behind[edit]
DrawActorTracking_Obstructed[edit]
DrawAdrenaline[edit]
Overrides: HudCDeathMatch.DrawAdrenaline
DrawAssaultHUDLayer[edit]
DrawCinematicHUD[edit]
Overrides: HudBase.DrawCinematicHUD
DrawCriticalObjectiveOverlay[edit]
DrawHealthBar[edit]
DrawHudPassA[edit]
Overrides: HudCTeamDeathMatch.DrawHudPassA
DrawHudPassB[edit]
Overrides: HudBase.DrawHudPassB
DrawHudPassC[edit]
Overrides: HudCTeamDeathMatch.DrawHudPassC
DrawInfoPods[edit]
DrawIntroTitle[edit]
DrawObjectiveIcon[edit]
DrawObjectives[edit]
DrawObjectiveStatusOverlay[edit]
DrawPracticeRoundInfo[edit]
DrawRadarPassA[edit]
DrawRadarPassB[edit]
DrawSpectatingHud[edit]
Overrides: HudCTeamDeathMatch.DrawSpectatingHud
DrawTeamVS[edit]
DrawTextWithBackground[edit]
DrawTimer[edit]
Overrides: HudCDeathMatch.DrawTimer
DrawTrackedGameObjectIcon[edit]
DrawTrackedVehicleIcon[edit]
DrawVisibleObjective[edit]
Get_BehindObjectiveArrow[edit]
GetCurrentObjective[edit]
GetInfoString[edit]
Overrides: HudCDeathMatch.GetInfoString
GetObjectiveColor[edit]
GetRadarDotDist[edit]
GetRadarDotPosition[edit]
HighlightCurrentObjective[edit]
IsObjectiveVisible[edit]
IsVSRelevant[edit]
NotifyUpdatedObjective[edit]
PrecacheFonts[edit]
Overrides: HudBase.PrecacheFonts
Release_BehindObjectiveArrows[edit]
Release_ObjectivePointingArrow[edit]
ShouldShowObjectiveBoard[edit]
ShowTeamScorePassA[edit]
Overrides: HudCTeamDeathMatch.ShowTeamScorePassA
ShowTeamScorePassC[edit]
Overrides: HudCTeamDeathMatch.ShowTeamScorePassC
UpdateActorTracking[edit]
UpdatePrecacheMaterials[edit]
Overrides: HudCDeathMatch.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
Overrides: Actor.UpdatePrecacheStaticMeshes
UpdateTeamHud[edit]
Overrides: HudCTeamDeathMatch.UpdateTeamHud