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UE2:HUD_Assault instance functions (UT2004)

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UT2004 Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HUD_Assault (instance functions)

;Other member categories for this class::HUD Assault internal variables

Instance functions[edit]

ApplySmartRangeDist[edit]

function float ApplySmartRangeDist (float Dist)


CanSpawnNotify[edit]

simulated function bool CanSpawnNotify ()


CanvasDrawActors[edit]

function CanvasDrawActors (Canvas C, bool bClearedZBuffer)

Overrides: Hud.CanvasDrawActors


CheckCountdown[edit]

function CheckCountdown (GameReplicationInfo GRI)

Overrides: HudCDeathMatch.CheckCountdown


CheckObjectivePriority[edit]

simulated function bool CheckObjectivePriority (GameObjective GO)


CustomHUDColorAllowed[edit]

function bool CustomHUDColorAllowed ()

Overrides: HudCTeamDeathMatch.CustomHUDColorAllowed


Draw3dObjectiveArrow[edit]

simulated function Draw3dObjectiveArrow (Canvas C)


DrawActorTracking[edit]

simulated function bool DrawActorTracking (Canvas C, Actor A, bool bOptionalIndicator, out Object.Vector ScreenPos)


DrawActorTracking_Behind[edit]

simulated function DrawActorTracking_Behind (Canvas C, Actor A, bool bOptionalIndicator, Object.Vector CamLoc, Object.Rotator CamRot, out Object.Vector ScreenPos)


DrawActorTracking_Obstructed[edit]

simulated function DrawActorTracking_Obstructed (Canvas C, Actor A, bool bOptionalIndicator, Object.Vector CamLoc, out Object.Vector ScreenPos)


DrawAdrenaline[edit]

simulated function DrawAdrenaline (Canvas C)

Overrides: HudCDeathMatch.DrawAdrenaline


DrawAssaultHUDLayer[edit]

simulated function DrawAssaultHUDLayer (Canvas C)


DrawCinematicHUD[edit]

simulated function DrawCinematicHUD (Canvas C)

Overrides: HudBase.DrawCinematicHUD


DrawCriticalObjectiveOverlay[edit]

simulated function DrawCriticalObjectiveOverlay (Canvas C, Object.Vector ScreenPos, float Scale)


DrawHealthBar[edit]

simulated function DrawHealthBar (Canvas C, Object.Vector HBScreenPos, float Health, float MaxHealth, Object.Color ObjColor)


DrawHudPassA[edit]

simulated function DrawHudPassA (Canvas C)

Overrides: HudCTeamDeathMatch.DrawHudPassA


DrawHudPassB[edit]

simulated function DrawHudPassB (Canvas C)

Overrides: HudBase.DrawHudPassB


DrawHudPassC[edit]

simulated function DrawHudPassC (Canvas C)

Overrides: HudCTeamDeathMatch.DrawHudPassC


DrawInfoPods[edit]

simulated function DrawInfoPods (Canvas C)


DrawIntroTitle[edit]

simulated function DrawIntroTitle (Canvas C)


DrawObjectiveIcon[edit]

simulated function DrawObjectiveIcon (Canvas C, bool bOptionalObjective, float posX, float posY, float tileX, float tileY)


DrawObjectives[edit]

simulated function DrawObjectives (Canvas C)


DrawObjectiveStatusOverlay[edit]

simulated function DrawObjectiveStatusOverlay (Canvas C, float Progress, bool bCriticalFlash, Object.Vector ScreenPos, float Scale)


DrawPracticeRoundInfo[edit]

simulated function DrawPracticeRoundInfo (Canvas C)


DrawRadarPassA[edit]

function DrawRadarPassA (Canvas C)


DrawRadarPassB[edit]

simulated function DrawRadarPassB (Canvas C)


DrawSpectatingHud[edit]

simulated function DrawSpectatingHud (Canvas C)

Overrides: HudCTeamDeathMatch.DrawSpectatingHud


DrawTeamVS[edit]

simulated function DrawTeamVS (Canvas C)


DrawTextWithBackground[edit]

simulated function DrawTextWithBackground (Canvas C, string Text, Object.Color TextColor, float XO, float YO)


DrawTimer[edit]

simulated function DrawTimer (Canvas C)

Overrides: HudCDeathMatch.DrawTimer


DrawTrackedGameObjectIcon[edit]

simulated function DrawTrackedGameObjectIcon (Canvas C, float X, float Y, float Scale)


DrawTrackedVehicleIcon[edit]

simulated function DrawTrackedVehicleIcon (Canvas C, Vehicle TrackedVehicle, float X, float Y, float Scale)


DrawVisibleObjective[edit]

simulated function DrawVisibleObjective (Canvas C, GameObjective GO, Object.Vector ScreenPos, Object.Rotator CamRot)


Get_BehindObjectiveArrow[edit]

simulated function TexRotator Get_BehindObjectiveArrow ()


GetCurrentObjective[edit]

simulated function GameObjective GetCurrentObjective ()


GetInfoString[edit]

simulated function string GetInfoString ()

Overrides: HudCDeathMatch.GetInfoString


GetObjectiveColor[edit]

simulated function Object.Color GetObjectiveColor (GameObjective GO, optional out byte bProgressPulsing)


GetRadarDotDist[edit]

function float GetRadarDotDist (Object.Vector Dist, Object.Vector ViewX, Object.Vector ViewY)


GetRadarDotPosition[edit]

function Object.Vector GetRadarDotPosition (Canvas C, Object.Vector Dist, Object.Vector ViewX, Object.Vector ViewY, float OffsetScale, float OffsetY)


HighlightCurrentObjective[edit]

simulated function HighlightCurrentObjective (bool bShowWayPoint)


IsObjectiveVisible[edit]

simulated final function bool IsObjectiveVisible (Canvas C, GameObjective Target, out Object.Vector ScreenPos, Object.Vector CamLoc, Object.Rotator CamRot)


IsVSRelevant[edit]

simulated function bool IsVSRelevant ()


NotifyUpdatedObjective[edit]

simulated function NotifyUpdatedObjective ()


PrecacheFonts[edit]

simulated function PrecacheFonts (Canvas C)

Overrides: HudBase.PrecacheFonts


Release_BehindObjectiveArrows[edit]

simulated function Release_BehindObjectiveArrows ()


Release_ObjectivePointingArrow[edit]

simulated function Release_ObjectivePointingArrow ()


ShouldShowObjectiveBoard[edit]

simulated function bool ShouldShowObjectiveBoard ()


ShowTeamScorePassA[edit]

simulated function ShowTeamScorePassA (Canvas C)

Overrides: HudCTeamDeathMatch.ShowTeamScorePassA


ShowTeamScorePassC[edit]

simulated function ShowTeamScorePassC (Canvas C)

Overrides: HudCTeamDeathMatch.ShowTeamScorePassC


UpdateActorTracking[edit]

simulated function UpdateActorTracking (Canvas C)


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: HudCDeathMatch.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes


UpdateTeamHud[edit]

simulated function UpdateTeamHud ()

Overrides: HudCTeamDeathMatch.UpdateTeamHud