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UE2:HUD_Assault internal variables (UT2004)
Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HUD_Assault (internal variables) |
Contents
- 1 Internal variables
- 1.1 ASGRI
- 1.2 ASPRI
- 1.3 ASRadarPosX
- 1.4 ASRadarPosY
- 1.5 ASRadarScale
- 1.6 AttackerProgressUpdateTime
- 1.7 bDrawAllObjectives
- 1.8 bDrawRadar
- 1.9 bDrawRadarCardinalPoints
- 1.10 BehindObjectiveArrows
- 1.11 BehindObjectiveCount
- 1.12 bForceObjectiveBoard
- 1.13 bForceSpawnNotification
- 1.14 bObjectiveReminder
- 1.15 bOnHUDObjectiveNotification
- 1.16 bShow3DArrow
- 1.17 bShowInfoPods
- 1.18 bShowObjectiveBoard
- 1.19 bShowWillowWhisp
- 1.20 Cardinal_East
- 1.21 Cardinal_North
- 1.22 Cardinal_South
- 1.23 Cardinal_West
- 1.24 CurrentObjective
- 1.25 fBlink
- 1.26 fPulse
- 1.27 Global_Delta
- 1.28 HealthBarBackMat
- 1.29 HealthBarHeight
- 1.30 HealthBarMat
- 1.31 HealthBarWidth
- 1.32 InfoPods
- 1.33 IntroTitleFade
- 1.34 IP_Bracket_Close
- 1.35 IP_Bracket_Open
- 1.36 LastRadarUpdate
- 1.37 MetersString
- 1.38 MTrigger
- 1.39 NextSpawnNotification
- 1.40 NextTrackedVehicleSearch
- 1.41 NoGameReplicationInfoString
- 1.42 NoTargetString
- 1.43 OBJ
- 1.44 OBJ_FadedOutTime
- 1.45 OBJ_ReAppearTime
- 1.46 ObjectiveProgress
- 1.47 ObjectiveProgressPulseTime
- 1.48 ObjectiveScale
- 1.49 OBJPointingArrow
- 1.50 OldObjectiveProgress
- 1.51 OldRemainingRoundTime
- 1.52 PracticeRoundString
- 1.53 PrevTeam
- 1.54 RadarVehicleCache
- 1.55 TargetString
- 1.56 TrackedVehicle
;Other member categories for this class::HUD Assault instance functions
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Internal variables[edit]
ASGRI[edit]
Type: ASGameReplicationInfo
ASPRI[edit]
Type: ASPlayerReplicationInfo
ASRadarPosX[edit]
Type: float
Modifiers: config
Default value: 0.9
ASRadarPosY[edit]
Type: float
Modifiers: config
Radar position
Default value: 0.2
ASRadarScale[edit]
Type: float
Default value: 0.2
AttackerProgressUpdateTime[edit]
Type: float
bDrawAllObjectives[edit]
Type: bool
Modifiers: config
Draw ALL objectives on screen (2D arrows)
bDrawRadar[edit]
Type: bool
Modifiers: config
Show Radar
Default value: True
bDrawRadarCardinalPoints[edit]
Type: bool
Modifiers: config
Default value: True
BehindObjectiveArrows[edit]
Type: array<TexRotator>
BehindObjectiveCount[edit]
Type: byte
bForceObjectiveBoard[edit]
Type: bool
bForceSpawnNotification[edit]
Type: bool
bObjectiveReminder[edit]
Type: bool
Modifiers: config
objective reminder at spawn
Default value: True
bOnHUDObjectiveNotification[edit]
Type: bool
Modifiers: config
Show objectives on screen
Default value: True
bShow3DArrow[edit]
Type: bool
Modifiers: config
3d arrow pointing at current objective.
Default value: True
bShowInfoPods[edit]
Type: bool
Modifiers: config
show InfoPods
Default value: True
bShowObjectiveBoard[edit]
Type: bool
bShowWillowWhisp[edit]
Type: bool
Modifiers: config
Default value: True
Cardinal_East[edit]
Type: string
Modifiers: localized
Default value: "E"
Cardinal_North[edit]
Type: string
Modifiers: localized
Default value: "N"
Cardinal_South[edit]
Type: string
Modifiers: localized
Default value: "S"
Cardinal_West[edit]
Type: string
Modifiers: localized
Default value: "W"
CurrentObjective[edit]
Type: GameObjective
fBlink[edit]
Type: float
fPulse[edit]
Type: float
Global_Delta[edit]
Type: float
HealthBarBackMat[edit]
Type: Material
Default value: Material'InterfaceContent.BorderBoxD'
HealthBarHeight[edit]
Type: float
Default value: 8.0
HealthBarMat[edit]
Type: Material
Default value: Material'ONSInterface-TX.HealthBar'
HealthBarWidth[edit]
Type: float
Default value: 80.0
InfoPods[edit]
List of infopods
IntroTitleFade[edit]
Type: float
IP_Bracket_Close[edit]
Type: string
Modifiers: localized
Default value: "]"
IP_Bracket_Open[edit]
Type: string
Modifiers: localized
Default value: "["
LastRadarUpdate[edit]
Type: float
MetersString[edit]
Type: string
Modifiers: localized
Default value: "m"
MTrigger[edit]
Type: array<Trigger_ASMessageTrigger>
list of message triggers
NextSpawnNotification[edit]
Type: float
NextTrackedVehicleSearch[edit]
Type: float
NoGameReplicationInfoString[edit]
Type: string
Modifiers: localized
Default value: "Receiving Server State..."
NoTargetString[edit]
Type: string
Modifiers: localized
Default value: "No Target"
OBJ[edit]
Type: array<GameObjective>
List of objectives in the level
OBJ_FadedOutTime[edit]
Type: float
Default value: 6.0
OBJ_ReAppearTime[edit]
Type: float
Default value: 7.0
ObjectiveProgress[edit]
Type: byte
Default value: 255
ObjectiveProgressPulseTime[edit]
Type: float
Modifiers: config
Current objective Color pulse when announced
Default value: 7.0
ObjectiveScale[edit]
Type: float
Modifiers: config
Size scale of visible objective reticles
Default value: 1.0
OBJPointingArrow[edit]
Type: ObjectivePointingArrow
OldObjectiveProgress[edit]
Type: byte
Default value: 255
OldRemainingRoundTime[edit]
Type: int
PracticeRoundString[edit]
Type: string
Modifiers: localized
Default value: "Practice Round"
PrevTeam[edit]
Type: byte
RadarVehicleCache[edit]
TargetString[edit]
Type: string
Modifiers: localized
Default value: "Target:"
TrackedVehicle[edit]
Type: Vehicle