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UE2:HUD_Assault internal variables (UT2004)

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UT2004 Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HUD_Assault (internal variables)

;Other member categories for this class::HUD Assault instance functions

Internal variables[edit]

ASGRI[edit]

Type: ASGameReplicationInfo


ASPRI[edit]

Type: ASPlayerReplicationInfo


ASRadarPosX[edit]

Type: float

Modifiers: config


Default value: 0.9

ASRadarPosY[edit]

Type: float

Modifiers: config

Radar position

Default value: 0.2

ASRadarScale[edit]

Type: float


Default value: 0.2

AttackerProgressUpdateTime[edit]

Type: float


bDrawAllObjectives[edit]

Type: bool

Modifiers: config

Draw ALL objectives on screen (2D arrows)

bDrawRadar[edit]

Type: bool

Modifiers: config

Show Radar

Default value: True

bDrawRadarCardinalPoints[edit]

Type: bool

Modifiers: config


Default value: True

BehindObjectiveArrows[edit]

Type: array<TexRotator>


BehindObjectiveCount[edit]

Type: byte


bForceObjectiveBoard[edit]

Type: bool


bForceSpawnNotification[edit]

Type: bool


bObjectiveReminder[edit]

Type: bool

Modifiers: config

objective reminder at spawn

Default value: True

bOnHUDObjectiveNotification[edit]

Type: bool

Modifiers: config

Show objectives on screen

Default value: True

bShow3DArrow[edit]

Type: bool

Modifiers: config

3d arrow pointing at current objective.

Default value: True

bShowInfoPods[edit]

Type: bool

Modifiers: config

show InfoPods

Default value: True

bShowObjectiveBoard[edit]

Type: bool


bShowWillowWhisp[edit]

Type: bool

Modifiers: config


Default value: True

Cardinal_East[edit]

Type: string

Modifiers: localized


Default value: "E"

Cardinal_North[edit]

Type: string

Modifiers: localized


Default value: "N"

Cardinal_South[edit]

Type: string

Modifiers: localized


Default value: "S"

Cardinal_West[edit]

Type: string

Modifiers: localized


Default value: "W"

CurrentObjective[edit]

Type: GameObjective


fBlink[edit]

Type: float


fPulse[edit]

Type: float


Global_Delta[edit]

Type: float


HealthBarBackMat[edit]

Type: Material


Default value: Material'InterfaceContent.BorderBoxD'

HealthBarHeight[edit]

Type: float


Default value: 8.0

HealthBarMat[edit]

Type: Material


Default value: Material'ONSInterface-TX.HealthBar'

HealthBarWidth[edit]

Type: float


Default value: 80.0

InfoPods[edit]

Type: array<InfoPod>

List of infopods

IntroTitleFade[edit]

Type: float


IP_Bracket_Close[edit]

Type: string

Modifiers: localized


Default value: "]"

IP_Bracket_Open[edit]

Type: string

Modifiers: localized


Default value: "["

LastRadarUpdate[edit]

Type: float


MetersString[edit]

Type: string

Modifiers: localized


Default value: "m"

MTrigger[edit]

Type: array<Trigger_ASMessageTrigger>

list of message triggers

NextSpawnNotification[edit]

Type: float


NextTrackedVehicleSearch[edit]

Type: float


NoGameReplicationInfoString[edit]

Type: string

Modifiers: localized


Default value: "Receiving Server State..."

NoTargetString[edit]

Type: string

Modifiers: localized


Default value: "No Target"

OBJ[edit]

Type: array<GameObjective>

List of objectives in the level

OBJ_FadedOutTime[edit]

Type: float


Default value: 6.0

OBJ_ReAppearTime[edit]

Type: float


Default value: 7.0

ObjectiveProgress[edit]

Type: byte


Default value: 255

ObjectiveProgressPulseTime[edit]

Type: float

Modifiers: config

Current objective Color pulse when announced

Default value: 7.0

ObjectiveScale[edit]

Type: float

Modifiers: config

Size scale of visible objective reticles

Default value: 1.0

OBJPointingArrow[edit]

Type: ObjectivePointingArrow


OldObjectiveProgress[edit]

Type: byte


Default value: 255

OldRemainingRoundTime[edit]

Type: int


PracticeRoundString[edit]

Type: string

Modifiers: localized


Default value: "Practice Round"

PrevTeam[edit]

Type: byte


RadarVehicleCache[edit]

Type: array<Vehicle>


TargetString[edit]

Type: string

Modifiers: localized


Default value: "Target:"

TrackedVehicle[edit]

Type: Vehicle