My program doesn't have bugs. It just develops random features.

UE2:HitFlameBig (UT2003)

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UT2003 Object >> Actor >> xEmitter >> HitFlameBig
Package: 
XEffects
This class in other games:
UT2004

HitFlameBig

Default values[edit]

Property Value
AmbientSound Sound'GeneralAmbience.firefx11'
LifeSpan 10.0
mAttenKa 0.5
mGrowthRate -16.0
mLifeRange[0] 0.3
mLifeRange[1] 0.5
mMassRange[0] -1.0
mMassRange[1] -1.2
mNumTileColumns 4
mNumTileRows 4
mPosDev
Member Value
X 3.0
Y 3.0
Z 3.0
mRegenRange[0] 200.0
mRegenRange[1] 200.0
mSizeRange[1] 25.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
Skins[0] Texture'EmitterTextures.MultiFrame.LargeFlames'
SoundRadius 32.0
SoundVolume 190
Style STY_Translucent

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


timer[edit]

simulated event timer ()

Overrides: Actor.Timer


States[edit]

Ticking[edit]

Ticking.Tick[edit]

simulated event Tick (float dt)

Overrides: Actor.Tick (global)