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UE2:JuggernautTurretBarrelBase (U2)

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U2 Object >> Actor >> Pawn >> XMPVehicleBarrel >> JuggernautTurretBarrelBase
Package: 
Vehicles
Direct subclass:
SJuggernautTurretBarrelBase

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Properties[edit]

Muzzleflash[edit]

Type: ParticleGenerator


TurretBarrel[edit]

Type: JuggernautTurretBarrel


Default values[edit]

Property Value
AlternateSkins[0] Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red'
AlternateSkins[1] Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue'
BarrelOffset
Member Value
X -69.37
Y -57.55
Z 7.01
bUseMe False
Crosshair "Crosshair_S"
DriverViewMesh StaticMesh'VehiclesM.Juggernaut.JuggernautTurretCam_TD_001'
EnergyCost 0.0030
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireTime 3.0
FiringOffset
Member Value
X 279.0
Z 7.01
ProjectileClass Class'Vehicles.JuggernautCannonProjectile'
ShakeMag 4.0
ShakeTime 0.5
StaticMesh StaticMesh'VehiclesM.Juggernaut.JuggernautTurretBarrelBase_TD_001'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: XMPVehicleBarrel.Destroyed


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: XMPVehicleBarrel.PostNetBeginPlay


Other instance functions[edit]

GetAimRotation[edit]

simulated function Object.Rotator GetAimRotation ()

Overrides: Pawn.GetAimRotation


PlayFiring[edit]

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: XMPVehicleBarrel.PlayFiring


ProjectileFire[edit]

function Projectile ProjectileFire ()

Overrides: XMPVehicleBarrel.ProjectileFire