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UE2:KVehicle (UE2Runtime)

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UE2Runtime Object >> Actor >> Pawn >> KVehicle

Contents

Package: 
Engine
No known subclasses.
This class in other games:
U2, U2XMP, UT2003, UT2004

Generic 'Karma Vehicle' base class that can be controlled by a Pawn.

[edit] Constants

[edit] FilterFrames

Value: 5


[edit] Properties

[edit] Property group 'KVehicle'

[edit] bAutoDrive

Type: bool


[edit] DestroyEffectClass

Type: class<Actor>


[edit] DrivePos

Type: Object.Vector

Position (rel to vehicle) to put player while driving.

[edit] DriveRot

Type: Object.Rotator


[edit] ExitPositions

Type: array<Object.Vector>

Positions (rel to vehicle) to try putting the player when exiting.

[edit] Steering

Type: float

between -1 and 1

[edit] Throttle

Type: float

between -1 and 1

[edit] Internal variables

[edit] bGetOut

Type: bool


[edit] bHistoryWarmup

Type: bool


Default value: True

[edit] bVehicleIsAltFiring

Type: bool


[edit] bVehicleIsFiring

Type: bool


[edit] CameraHistory

Type: Object.Vector

Array size: 5 (FilterFrames)


[edit] Driver

Type: Pawn


[edit] NextHistorySlot

Type: int


[edit] ParentFactory

Type: KVehicleFactory


[edit] Default values

Property Value
bAlwaysRelevant True
bBlockKarma True
bCanBeBaseForPawns True
bCollideWorld False
bEdShouldSnap True
bNetInitialRotation True
bSpecialCalcView True
CollisionHeight 1.0
CollisionRadius 1.0
Physics PHYS_Karma

[edit] Functions

[edit] Native functions

[edit] GraphData

native final function GraphData (string DataName, float DataValue)


[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Pawn.Destroyed


[edit] EncroachedBy

event EncroachedBy (Actor Other)

Overrides: Pawn.EncroachedBy


[edit] KVehicleUpdateParams

simulated event KVehicleUpdateParams ()


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Pawn.TakeDamage


[edit] Tick

simulated event Tick (float deltaSeconds)

Overrides: Actor.Tick


[edit] VehicleStateReceived

event VehicleStateReceived ()


[edit] Other instance functions

[edit] ClientKDriverEnter

simulated function ClientKDriverEnter (PlayerController pc)


[edit] ClientKDriverLeave

simulated function ClientKDriverLeave (PlayerController pc)


[edit] KDriverEnter

function KDriverEnter (Pawn p)


[edit] KDriverLeave

function bool KDriverLeave (bool bForceLeave)


[edit] SpecialCalcView

simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: Pawn.SpecialCalcView


[edit] TryToDrive

function TryToDrive (Pawn p)


[edit] VehicleCeaseFire

function VehicleCeaseFire (bool bWasAltFire)


[edit] VehicleFire

function VehicleFire (bool bWasAltFire)


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