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UE2:LMSMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> LMSMessage

Contents

Package: 
BonusPack
This class in other games:
UT2004

Class: BonusPack.LMSMessage

For displaying localized messages related to the Last Man Standing game type.

Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] SomeoneIsCamperMessage

Type: string

Modifiers: localized


Default value: " "

[edit] SomeoneIsCamperMessageTrailer

Type: string

Modifiers: localized


Default value: "Is Camping!"

[edit] SomeoneIsCamperSound

Type: Sound


[edit] YouAreCamperMessage

Type: string

Modifiers: localized


Default value: "You Are Camping!"

[edit] YouAreCamperSound

Type: Sound


Default value: Sound'TauntPack.fn_camper'

[edit] Default values

Property Value
bFadeMessage True
bIsUnique True
DrawColor
Member Value
A 255
B 128
G 0
R 255
Lifetime 6
PosY 0.12
StackMode SM_Down

[edit] Static functions

[edit] ClientReceive

static simulated function ClientReceive (PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


[edit] GetString

static function string GetString (optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString