Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:LMSMessage (UT2003)
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| Object >> Actor >> Info >> LocalMessage >> LMSMessage |
Contents |
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Class: BonusPack.LMSMessage
For displaying localized messages related to the Last Man Standing game type.
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] SomeoneIsCamperMessage
Type: string
Modifiers: localized
Default value: " "
[edit] SomeoneIsCamperMessageTrailer
Type: string
Modifiers: localized
Default value: "Is Camping!"
[edit] SomeoneIsCamperSound
Type: Sound
[edit] YouAreCamperMessage
Type: string
Modifiers: localized
Default value: "You Are Camping!"
[edit] YouAreCamperSound
Type: Sound
Default value: Sound'TauntPack.fn_camper'
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bFadeMessage | True | ||||||||||
| bIsUnique | True | ||||||||||
| DrawColor |
|
||||||||||
| Lifetime | 6 | ||||||||||
| PosY | 0.12 | ||||||||||
| StackMode | SM_Down |
[edit] Static functions
[edit] ClientReceive
static simulated function ClientReceive (PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
[edit] GetString
static function string GetString (optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
