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UE2:LMSMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> LMSMessage
Package: 
BonusPack
This class in other games:
UT2004

Class: BonusPack.LMSMessage

For displaying localized messages related to the Last Man Standing game type.

Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved

Properties[edit]

SomeoneIsCamperMessage[edit]

Type: string

Modifiers: localized


Default value: " "

SomeoneIsCamperMessageTrailer[edit]

Type: string

Modifiers: localized


Default value: "Is Camping!"

SomeoneIsCamperSound[edit]

Type: Sound


YouAreCamperMessage[edit]

Type: string

Modifiers: localized


Default value: "You Are Camping!"

YouAreCamperSound[edit]

Type: Sound


Default value: Sound'TauntPack.fn_camper'

Default values[edit]

Property Value
bFadeMessage True
bIsUnique True
DrawColor
Member Value
A 255
B 128
G 0
R 255
Lifetime 6
PosY 0.12
StackMode SM_Down

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString