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UE2:ONSHoverBike (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSHoverCraft >> ONSHoverBike
Package: 
Onslaught


Properties[edit]

Property group 'ONSHoverBike'[edit]

BikeDustOffset[edit]

Type: array<Object.Vector>


Default value, index 0:

Member Value
X 25.0
Y 80.0
Z 10.0

Default value, index 1:

Member Value
X 25.0
Y -80.0
Z 10.0

BikeDustTraceDistance[edit]

Type: float


Default value: 200.0

DuckDuration[edit]

Type: float


DuckForceMag[edit]

Type: float


Default value: 150.0

DuckSound[edit]

Type: Sound


Default value: Sound'ONSVehicleSounds-S.HoverBike.HoverBikeTurbo01'

JumpDuration[edit]

Type: float


Default value: 0.22

JumpForce[edit]

Type: string


Default value: "HoverBikeJump"

JumpForceMag[edit]

Type: float


Default value: 100.0

JumpSound[edit]

Type: Sound


Default value: Sound'ONSVehicleSounds-S.HoverBike.HoverBikeJump05'

MaxPitchSpeed[edit]

Type: float


Default value: 1000.0

Internal variables[edit]

bHoldingDuck[edit]

Type: bool


BikeDust[edit]

Type: array<ONSHoverBikeHoverDust>


BikeDustLastNormal[edit]

Type: array<Object.Vector>


bOverWater[edit]

Type: bool


DoBikeDuck[edit]

Type: bool


DoBikeJump[edit]

Type: bool


DuckCountdown[edit]

Type: float


JumpCountdown[edit]

Type: float


JumpDelay[edit]

Type: float


Default value: 3.0

LastJumpTime[edit]

Type: float


OldDoBikeDuck[edit]

Type: bool


OldDoBikeJump[edit]

Type: bool


Default values[edit]

See ONSHoverBike defaults.

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ONSVehicle.StaticPrecache


Events[edit]

DestroyAppearance[edit]

simulated event DestroyAppearance ()

Overrides: ONSVehicle.DestroyAppearance


Destroyed[edit]

simulated event Destroyed ()

Overrides: ONSVehicle.Destroyed


DrivingStatusChanged[edit]

simulated event DrivingStatusChanged ()

Overrides: Vehicle.DrivingStatusChanged


KApplyForce[edit]

simulated event KApplyForce (out Object.Vector Force, out Object.Vector Torque)

Overrides: SVehicle.KApplyForce


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: SVehicle.Tick


Other instance functions[edit]

ChargeBar[edit]

simulated function float ChargeBar ()

Overrides: ONSVehicle.ChargeBar


CheckForHeadShot[edit]

function Pawn CheckForHeadShot (Object.Vector loc, Object.Vector ray, float AdditionalScale)

Overrides: Vehicle.CheckForHeadShot


CheckJumpDuck[edit]

simulated function CheckJumpDuck ()


ChooseFireAt[edit]

function ChooseFireAt (Actor A)

Overrides: ONSVehicle.ChooseFireAt


ClientKDriverEnter[edit]

simulated function ClientKDriverEnter (PlayerController PC)

Overrides: ONSVehicle.ClientKDriverEnter


Dodge[edit]

function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)

Overrides: Pawn.Dodge


FastVehicle[edit]

function bool FastVehicle ()

Overrides: ONSVehicle.FastVehicle


KDriverEnter[edit]

function KDriverEnter (Pawn P)

Overrides: ONSVehicle.KDriverEnter


ShouldTargetMissile[edit]

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile


TooCloseToAttack[edit]

function bool TooCloseToAttack (Actor Other)

Overrides: ONSVehicle.TooCloseToAttack


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: ONSVehicle.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: ONSVehicle.UpdatePrecacheStaticMeshes


VehicleCeaseFire[edit]

function VehicleCeaseFire (bool bWasAltFire)

Overrides: ONSVehicle.VehicleCeaseFire