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UE2:PlayerController instance functions (UT2004)
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Object >> Actor >> Controller >> PlayerController (instance functions) |
Contents
- 1 Instance functions
- 1.1 AcknowledgePossession
- 1.2 AddCheats
- 1.3 AdjustAim
- 1.4 AdjustView
- 1.5 AdminCommand
- 1.6 AdminReply
- 1.7 AllowTextMessage
- 1.8 AllowTextToSpeech
- 1.9 AllowVoiceMessage
- 1.10 AskForPawn
- 1.11 AutoJoinVoiceChat
- 1.12 BecomeActivePlayer
- 1.13 BecomeSpectator
- 1.14 BeyondViewDistance
- 1.15 BlendRot
- 1.16 CacheCalcView
- 1.17 CalcBehindView
- 1.18 CalcFirstPersonView
- 1.19 CallServerMove
- 1.20 CanRestartPlayer
- 1.21 ChangeAlwaysMouseLook
- 1.22 ChangedWeapon
- 1.23 ChangeName
- 1.24 ChangeStairLook
- 1.25 ChangeVoiceChatMode
- 1.26 ChangeVoiceType
- 1.27 ChatBan
- 1.28 CheckShake
- 1.29 CleanOutSavedMoves
- 1.30 ClearDoubleClick
- 1.31 ClientAdjustGlow
- 1.32 ClientAdjustPosition
- 1.33 ClientBecameActivePlayer
- 1.34 ClientBecameSpectator
- 1.35 ClientCapBandwidth
- 1.36 ClientDamageShake
- 1.37 ClientFlash
- 1.38 ClientGotoState
- 1.39 ClientPlayForceFeedback
- 1.40 ClientPlaySound
- 1.41 ClientReliablePlaySound
- 1.42 ClientRestart
- 1.43 ClientSetActiveRoom
- 1.44 ClientSetBehindView
- 1.45 ClientSetClassicView
- 1.46 ClientSetFixedCamera
- 1.47 ClientSetHUD
- 1.48 ClientSetInitialMusic
- 1.49 ClientSetMusic
- 1.50 ClientSetWeaponViewShake
- 1.51 ClientStopForceFeedback
- 1.52 ClientUpdateFlagHolder
- 1.53 ClientUpdatePosition
- 1.54 ClientVoiceMessage
- 1.55 CompressAccel
- 1.56 CustomizeAnnouncer
- 1.57 damageAttitudeTo
- 1.58 DamageShake
- 1.59 DemoClientSetHUD
- 1.60 DodgingIsEnabled
- 1.61 DualRocketServerMove
- 1.62 DualServerMove
- 1.63 DualSpaceFighterServerMove
- 1.64 DualTurretServerMove
- 1.65 EndZoom
- 1.66 EnterStartState
- 1.67 FindChannelPassword
- 1.68 FixFOV
- 1.69 ForceDeathUpdate
- 1.70 GetCustomRewardAnnouncerClass
- 1.71 GetCustomStatusAnnouncerClass
- 1.72 GetDefaultActiveChannel
- 1.73 GetFacingDirection
- 1.74 GetFreeMove
- 1.75 GetPathTo
- 1.76 GetViewRotation
- 1.77 GivePawn
- 1.78 HandlePickup
- 1.79 HandleWalking
- 1.80 InitializeVoiceChat
- 1.81 InitPrivateChatRoom
- 1.82 IsDead
- 1.83 IsMouseInverted
- 1.84 IsSpectating
- 1.85 KillAllPawns
- 1.86 LoadPlayers
- 1.87 LongClientAdjustPosition
- 1.88 MakeAdmin
- 1.89 MoveAutonomous
- 1.90 NeedNetNotify
- 1.91 PawnDied
- 1.92 PendingStasis
- 1.93 PlayAnnouncement
- 1.94 PlayBeepSound
- 1.95 PlayerMove
- 1.96 PlayRewardAnnouncement
- 1.97 PlayStatusAnnouncement
- 1.98 Possess
- 1.99 PrecacheAnnouncements
- 1.100 ProcessDrive
- 1.101 ProcessMove
- 1.102 QueueAnnouncement
- 1.103 ReplicateMove
- 1.104 ReportAdmin
- 1.105 Reset
- 1.106 ResetFOV
- 1.107 ResetTimeMargin
- 1.108 Restart
- 1.109 RocketServerMove
- 1.110 ServerAcknowledgePossession
- 1.111 ServerAdminLogin
- 1.112 ServerChangeTeam
- 1.113 ServerChangeVoiceChatMode
- 1.114 ServerChatDebug
- 1.115 ServerChatRestriction
- 1.116 ServerDrive
- 1.117 ServerGetWeaponStats
- 1.118 ServerGivePawn
- 1.119 ServerJoinVoiceChannel
- 1.120 ServerLeaveVoiceChannel
- 1.121 ServerMove
- 1.122 ServerMutate
- 1.123 ServerPause
- 1.124 ServerRequestBanInfo
- 1.125 ServerRestartGame
- 1.126 ServerSay
- 1.127 ServerSetAutoTaunt
- 1.128 ServerSetChatPassword
- 1.129 ServerSetClientDemo
- 1.130 ServerSetHandedness
- 1.131 ServerShortTimeout
- 1.132 ServerSpeak
- 1.133 ServerSpectate
- 1.134 ServerSpectateSpeed
- 1.135 ServerSpeech
- 1.136 ServerTeamSay
- 1.137 ServerThrowWeapon
- 1.138 ServerToggleBehindView
- 1.139 ServerUpdatePing
- 1.140 ServerUse
- 1.141 ServerVerifyViewTarget
- 1.142 ServerViewNextPlayer
- 1.143 ServerViewSelf
- 1.144 ServerVoiceCommand
- 1.145 SetChannelPassword
- 1.146 SetCustomRewardAnnouncerClass
- 1.147 SetCustomStatusAnnouncerClass
- 1.148 SetDodging
- 1.149 SetFOV
- 1.150 SetFOVAngle
- 1.151 SetHand
- 1.152 SetPause
- 1.153 ShakeView
- 1.154 ShortClientAdjustPosition
- 1.155 ShortServerMove
- 1.156 ShowMidGameMenu
- 1.157 SpaceFighterServerMove
- 1.158 SpawnDefaultHUD
- 1.159 StartZoom
- 1.160 StartZoomWithMax
- 1.161 StopForceFeedback
- 1.162 StopViewShaking
- 1.163 StopZoom
- 1.164 ToggleZoom
- 1.165 ToggleZoomWithMax
- 1.166 TurnAround
- 1.167 TurnTowardNearestEnemy
- 1.168 TurretServerMove
- 1.169 Typing
- 1.170 UnPossess
- 1.171 UpdateFlashComponent
- 1.172 UpdateRotation
- 1.173 UpdateShakeRotComponent
- 1.174 VeryShortClientAdjustPosition
- 1.175 ViewFlash
- 1.176 ViewNextBot
- 1.177 ViewShake
- 1.178 WeaponShakeView
- PlayerController instance functions in other games:
- U2, U2XMP, UE2Runtime, UT2003, UT3, UDK
- Other member categories for this class:
- events, exec functions, internal variables, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AcknowledgePossession[edit]
function AcknowledgePossession (Pawn P)
AddCheats[edit]
function AddCheats ()
AdjustAim[edit]
function Object.Rotator AdjustAim (Actor.FireProperties FiredAmmunition, Object.Vector projStart, int aimerror)
Overrides: Controller.AdjustAim
AdjustView[edit]
function AdjustView (float DeltaTime)
Overrides: Controller.AdjustView
AdminCommand[edit]
function AdminCommand (string CommandLine)
AdminReply[edit]
function AdminReply (string Reply)
AllowTextMessage[edit]
AllowTextToSpeech[edit]
AllowVoiceMessage[edit]
Overrides: Controller.AllowVoiceMessage
AskForPawn[edit]
function AskForPawn ()
AutoJoinVoiceChat[edit]
simulated function AutoJoinVoiceChat ()
BecomeActivePlayer[edit]
function BecomeActivePlayer ()
BecomeSpectator[edit]
function BecomeSpectator ()
BeyondViewDistance[edit]
BlendRot[edit]
CacheCalcView[edit]
function CacheCalcView (Actor ViewActor, Object.Vector CameraLocation, Object.Rotator CameraRotation)
CalcBehindView[edit]
function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)
CalcFirstPersonView[edit]
function CalcFirstPersonView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
CallServerMove[edit]
function CallServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPendingJumpStatus, bool NewbJumpStatus, bool NewbDoubleJump, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
CanRestartPlayer[edit]
function bool CanRestartPlayer ()
ChangeAlwaysMouseLook[edit]
function ChangeAlwaysMouseLook (bool B)
ChangedWeapon[edit]
function ChangedWeapon ()
Overrides: Controller.ChangedWeapon
ChangeName[edit]
function ChangeName (coerce string S)
ChangeStairLook[edit]
function ChangeStairLook (bool B)
ChangeVoiceChatMode[edit]
simulated function ChangeVoiceChatMode (bool bEnable)
ChangeVoiceType[edit]
function ChangeVoiceType (string NewVoiceType)
ChatBan[edit]
CheckShake[edit]
function CheckShake (out float MaxOffset, out float Offset, out float Rate, out float Time, float dt)
CleanOutSavedMoves[edit]
function CleanOutSavedMoves ()
ClearDoubleClick[edit]
function ClearDoubleClick ()
ClientAdjustGlow[edit]
function ClientAdjustGlow (float scale, Object.Vector fog)
ClientAdjustPosition[edit]
function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)
ClientBecameActivePlayer[edit]
function ClientBecameActivePlayer ()
ClientBecameSpectator[edit]
function ClientBecameSpectator ()
ClientCapBandwidth[edit]
function ClientCapBandwidth (int Cap)
ClientDamageShake[edit]
private function ClientDamageShake (int damage)
ClientFlash[edit]
function ClientFlash (float scale, Object.Vector fog)
ClientGotoState[edit]
ClientPlayForceFeedback[edit]
simulated function ClientPlayForceFeedback (string EffectName)
ClientPlaySound[edit]
simulated function ClientPlaySound (Sound ASound, optional bool bVolumeControl, optional float inAtten, optional Actor.ESoundSlot slot)
ClientReliablePlaySound[edit]
ClientRestart[edit]
function ClientRestart (Pawn NewPawn)
ClientSetActiveRoom[edit]
simulated function ClientSetActiveRoom (int ChannelIndex)
ClientSetBehindView[edit]
function ClientSetBehindView (bool B)
ClientSetClassicView[edit]
function ClientSetClassicView ()
ClientSetFixedCamera[edit]
function ClientSetFixedCamera (bool B)
ClientSetHUD[edit]
ClientSetInitialMusic[edit]
function ClientSetInitialMusic (string NewSong, Actor.EMusicTransition NewTransition)
ClientSetMusic[edit]
function ClientSetMusic (string NewSong, Actor.EMusicTransition NewTransition)
ClientSetWeaponViewShake[edit]
function ClientSetWeaponViewShake (bool B)
ClientStopForceFeedback[edit]
function ClientStopForceFeedback (optional string EffectName)
ClientUpdateFlagHolder[edit]
simulated function ClientUpdateFlagHolder (PlayerReplicationInfo PRI, int i)
ClientUpdatePosition[edit]
function ClientUpdatePosition ()
ClientVoiceMessage[edit]
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: Controller.ClientVoiceMessage
CompressAccel[edit]
CustomizeAnnouncer[edit]
damageAttitudeTo[edit]
Overrides: Controller.damageAttitudeTo
DamageShake[edit]
function DamageShake (int damage)
Overrides: Controller.DamageShake
DemoClientSetHUD[edit]
DodgingIsEnabled[edit]
simulated function bool DodgingIsEnabled ()
DualRocketServerMove[edit]
function DualRocketServerMove (float TimeStamp0, Object.Vector InAccel0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbDuck, byte ClientRoll, int View)
DualServerMove[edit]
function DualServerMove (float TimeStamp0, Object.Vector InAccel0, byte PendingCompress, Actor.EDoubleClickDir DoubleClickMove0, int View0, float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
DualSpaceFighterServerMove[edit]
function DualSpaceFighterServerMove (float TimeStamp0, Object.Vector InAccel0, bool NewbDuck0, int ViewPitch0, int ViewYaw0, int ViewRoll0, float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbDuck, int ViewPitch, int ViewYaw, int ViewRoll)
DualTurretServerMove[edit]
function DualTurretServerMove (float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, Object.Vector ClientLoc, bool NewbDuck, byte ClientRoll, int View)
EndZoom[edit]
function EndZoom ()
EnterStartState[edit]
function EnterStartState ()
FindChannelPassword[edit]
FixFOV[edit]
simulated function FixFOV ()
ForceDeathUpdate[edit]
function ForceDeathUpdate ()
GetCustomRewardAnnouncerClass[edit]
simulated function string GetCustomRewardAnnouncerClass ()
GetCustomStatusAnnouncerClass[edit]
simulated function string GetCustomStatusAnnouncerClass ()
GetDefaultActiveChannel[edit]
simulated function string GetDefaultActiveChannel ()
GetFacingDirection[edit]
function int GetFacingDirection ()
Overrides: Controller.GetFacingDirection
GetFreeMove[edit]
final function SavedMove GetFreeMove ()
GetPathTo[edit]
GetViewRotation[edit]
simulated function Object.Rotator GetViewRotation ()
Overrides: Controller.GetViewRotation
GivePawn[edit]
function GivePawn (Pawn NewPawn)
HandlePickup[edit]
function HandlePickup (Pickup pick)
Overrides: Controller.HandlePickup
HandleWalking[edit]
function HandleWalking ()
InitializeVoiceChat[edit]
simulated function InitializeVoiceChat ()
InitPrivateChatRoom[edit]
function InitPrivateChatRoom ()
IsDead[edit]
function bool IsDead ()
IsMouseInverted[edit]
simulated function bool IsMouseInverted ()
IsSpectating[edit]
function bool IsSpectating ()
KillAllPawns[edit]
LoadPlayers[edit]
function LoadPlayers ()
LongClientAdjustPosition[edit]
function LongClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)
MakeAdmin[edit]
function MakeAdmin ()
MoveAutonomous[edit]
final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool NewbDoubleJump, Actor.EDoubleClickDir DoubleClickMove, Object.Vector newAccel, Object.Rotator DeltaRot)
NeedNetNotify[edit]
simulated function bool NeedNetNotify ()
PawnDied[edit]
function PawnDied (Pawn P)
Overrides: Controller.PawnDied
PendingStasis[edit]
function PendingStasis ()
Overrides: Controller.PendingStasis
PlayAnnouncement[edit]
PlayBeepSound[edit]
simulated function PlayBeepSound ()
PlayerMove[edit]
function PlayerMove (float DeltaTime)
PlayRewardAnnouncement[edit]
simulated function PlayRewardAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce)
PlayStatusAnnouncement[edit]
simulated function PlayStatusAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce)
Possess[edit]
function Possess (Pawn aPawn)
Overrides: Controller.Possess
PrecacheAnnouncements[edit]
simulated function PrecacheAnnouncements ()
ProcessDrive[edit]
ProcessMove[edit]
function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
QueueAnnouncement[edit]
simulated function QueueAnnouncement (name ASoundName, byte AnnouncementLevel, optional AnnouncerQueueManager.EAPriority Priority, optional byte Switch)
ReplicateMove[edit]
function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
ReportAdmin[edit]
function ReportAdmin (optional string ReportText)
Reset[edit]
function Reset ()
Overrides: Controller.Reset
ResetFOV[edit]
function ResetFOV ()
ResetTimeMargin[edit]
function ResetTimeMargin ()
Restart[edit]
function Restart ()
Overrides: Controller.Restart
RocketServerMove[edit]
function RocketServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbDuck, byte ClientRoll, int View)
ServerAcknowledgePossession[edit]
ServerAdminLogin[edit]
function ServerAdminLogin (string CmdLine)
ServerChangeTeam[edit]
function ServerChangeTeam (int N)
ServerChangeVoiceChatMode[edit]
function ServerChangeVoiceChatMode (bool bEnable)
ServerChatDebug[edit]
function ServerChatDebug ()
ServerChatRestriction[edit]
ServerDrive[edit]
ServerGetWeaponStats[edit]
function ServerGetWeaponStats (Weapon W)
ServerGivePawn[edit]
function ServerGivePawn ()
Overrides: Controller.ServerGivePawn
ServerJoinVoiceChannel[edit]
function VoiceChatRoom.EJoinChatResult ServerJoinVoiceChannel (int ChannelIndex, optional string ChannelPassword)
ServerLeaveVoiceChannel[edit]
function ServerLeaveVoiceChannel (int ChannelIndex)
ServerMove[edit]
function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
ServerMutate[edit]
function ServerMutate (string MutateString)
ServerPause[edit]
function ServerPause ()
ServerRequestBanInfo[edit]
function ServerRequestBanInfo (int PlayerID)
ServerRestartGame[edit]
function ServerRestartGame ()
ServerSay[edit]
function ServerSay (string Msg)
ServerSetAutoTaunt[edit]
function ServerSetAutoTaunt (bool Value)
ServerSetChatPassword[edit]
function ServerSetChatPassword (string NewPassword)
ServerSetClientDemo[edit]
function ServerSetClientDemo ()
ServerSetHandedness[edit]
function ServerSetHandedness (float hand)
ServerShortTimeout[edit]
function ServerShortTimeout ()
ServerSpeak[edit]
ServerSpectate[edit]
function ServerSpectate ()
ServerSpectateSpeed[edit]
function ServerSpectateSpeed (float F)
ServerSpeech[edit]
ServerTeamSay[edit]
function ServerTeamSay (string Msg)
ServerThrowWeapon[edit]
function ServerThrowWeapon ()
ServerToggleBehindView[edit]
function ServerToggleBehindView ()
ServerUpdatePing[edit]
function ServerUpdatePing (int NewPing)
ServerUse[edit]
function ServerUse ()
ServerVerifyViewTarget[edit]
function ServerVerifyViewTarget ()
ServerViewNextPlayer[edit]
function ServerViewNextPlayer ()
ServerViewSelf[edit]
function ServerViewSelf ()
ServerVoiceCommand[edit]
function ServerVoiceCommand (string RecognizedString)
SetChannelPassword[edit]
SetCustomRewardAnnouncerClass[edit]
simulated function SetCustomRewardAnnouncerClass (string NewAnnouncerClass)
SetCustomStatusAnnouncerClass[edit]
simulated function SetCustomStatusAnnouncerClass (string NewAnnouncerClass)
SetDodging[edit]
simulated function SetDodging (bool Enabled)
SetFOV[edit]
function SetFOV (float NewFOV)
SetFOVAngle[edit]
function SetFOVAngle (float newFOV)
SetHand[edit]
function SetHand (int IntValue)
SetPause[edit]
ShakeView[edit]
function ShakeView (Object.Vector shRotMag, Object.Vector shRotRate, float shRotTime, Object.Vector shOffsetMag, Object.Vector shOffsetRate, float shOffsetTime)
Overrides: Controller.ShakeView
ShortClientAdjustPosition[edit]
function ShortClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
ShortServerMove[edit]
function ShortServerMove (float TimeStamp, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View)
ShowMidGameMenu[edit]
function ShowMidGameMenu (bool bPause)
SpaceFighterServerMove[edit]
function SpaceFighterServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbDuck, int ViewPitch, int ViewYaw, int ViewRoll)
SpawnDefaultHUD[edit]
function SpawnDefaultHUD ()
StartZoom[edit]
function StartZoom ()
StartZoomWithMax[edit]
function StartZoomWithMax (float MaxZoomLevel)
StopForceFeedback[edit]
simulated function StopForceFeedback (optional string EffectName)
StopViewShaking[edit]
function StopViewShaking ()
StopZoom[edit]
function StopZoom ()
ToggleZoom[edit]
function ToggleZoom ()
ToggleZoomWithMax[edit]
function ToggleZoomWithMax (float MaxZoomLevel)
TurnAround[edit]
function TurnAround ()
TurnTowardNearestEnemy[edit]
function bool TurnTowardNearestEnemy ()
TurretServerMove[edit]
function TurretServerMove (float TimeStamp, Object.Vector ClientLoc, bool NewbDuck, byte ClientRoll, int View)
Typing[edit]
function Typing (bool bTyping)
UnPossess[edit]
function UnPossess ()
Overrides: Controller.UnPossess
UpdateFlashComponent[edit]
UpdateRotation[edit]
UpdateShakeRotComponent[edit]
function UpdateShakeRotComponent (out float max, out int current, out float rate, out float time, float dt)
VeryShortClientAdjustPosition[edit]
function VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
ViewFlash[edit]
function ViewFlash (float DeltaTime)
ViewNextBot[edit]
function ViewNextBot ()
ViewShake[edit]
function ViewShake (float DeltaTime)
WeaponShakeView[edit]
function WeaponShakeView (Object.Vector shRotMag, Object.Vector shRotRate, float shRotTime, Object.Vector shOffsetMag, Object.Vector shOffsetRate, float shOffsetTime)