I'm a doctor, not a mechanic
UE2:ProjectileSpawner (UT2003)
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[edit] Properties
[edit] Property group 'ProjectileSpawner'
[edit] Damage
Type: float
[edit] DamageRadius
Type: float
[edit] DamageType
Type: class<DamageType>
[edit] ExplosionEmitter
[edit] ExplosionSound
Type: Sound
[edit] GravityAffected
Type: bool
[edit] ProjectileLifeSpan
Type: float
Default value: 10.0
[edit] ProjectileMesh
Type: Mesh
[edit] ProjectileMeshScale
Type: float
[edit] ProjectileSpeed
Type: float
[edit] RandomStartDelay
Type: float
[edit] SpawnRateMax
Type: float
Default value: 1.0
[edit] SpawnRateMin
Type: float
Default value: 1.0
[edit] SpawnSound
Type: Sound
[edit] TrailEmitter
[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| bHidden | True |
| RemoteRole | ROLE_None |
| Texture | S_Emitter |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] SpawnProjectile
function SpawnProjectile ()
