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UE2:ProjectileSpawner (UT2003)

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UT2003 Object >> Actor >> ProjectileSpawner

Contents

Package: 
XGame
This class in other games:
UT2004


[edit] Properties

[edit] Property group 'ProjectileSpawner'

[edit] Damage

Type: float


[edit] DamageRadius

Type: float


[edit] DamageType

Type: class<DamageType>


[edit] ExplosionEmitter

Type: class<xEmitter>


[edit] ExplosionSound

Type: Sound


[edit] GravityAffected

Type: bool


[edit] ProjectileLifeSpan

Type: float


Default value: 10.0

[edit] ProjectileMesh

Type: Mesh


[edit] ProjectileMeshScale

Type: float


[edit] ProjectileSpeed

Type: float


[edit] RandomStartDelay

Type: float


[edit] SpawnRateMax

Type: float


Default value: 1.0

[edit] SpawnRateMin

Type: float


Default value: 1.0

[edit] SpawnSound

Type: Sound


[edit] TrailEmitter

Type: class<xEmitter>


[edit] Default values

Property Value
bDirectional True
bHidden True
RemoteRole ROLE_None
Texture S_Emitter

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] SpawnProjectile

function SpawnProjectile ()