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UE2:RocketLauncher (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> RocketLauncher

Contents

Package: 
XWeapons
Direct subclass:
ClassicRocketLauncher
This class in other games:
RTNP, U2, UT2003

RocketLaucher

[edit] Constants

[edit] NUM_BARRELS

Value: 3


[edit] BARREL_ROTATION_RATE

Value: 2.95


[edit] Properties

[edit] Property group 'RocketLauncher'

[edit] CrosshairColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 250

[edit] CrosshairX

Type: float


Default value: 16.0

[edit] CrosshairY

Type: float


Default value: 16.0

[edit] LockAim

Type: float


Default value: 0.996

[edit] LockRequiredTime

Type: float


Default value: 1.25

[edit] SeekCheckFreq

Type: float


Default value: 0.5

[edit] SeekRange

Type: float


Default value: 8000.0

[edit] UnLockRequiredTime

Type: float


Default value: 0.5

[edit] Internal variables

[edit] BarrelRotation

Type: float


[edit] bBreakLock

Type: bool


[edit] bLockedOn

Type: bool


[edit] bRotateBarrel

Type: bool


[edit] bTightSpread

Type: bool


[edit] FinalRotation

Type: float


[edit] LockTime

Type: float


[edit] SeekCheckTime

Type: float


[edit] SeekTarget

Type: Pawn


[edit] UnLockTime

Type: float


[edit] Default values

Property Value
AIRating 0.78
AttachmentClass Class'XWeapons.RocketAttachment'
BobDamping 1.5
CenteredOffsetY -5.0
CenteredYaw -500
CurrentRating 0.78
CustomCrosshair 8
CustomCrossHairColor
Member Value
A 255
B 0
G 0
R 255
CustomCrossHairTextureName "Crosshairs.Hud.Crosshair_Triad2"
Description The rotating rear loading barrel design allows for both single- and multi-warhead launches, letting you place up to three dumb fire rockets on target.|The warheads are designed to deliver maximum concussive force to the target and surrounding area upon detonation."
DisplayFOV 60.0
EffectOffset
Member Value
X 50.0
Y 1.0
Z 10.0
FireModeClass[0] XWeapons.RocketFire
FireModeClass[1] XWeapons.RocketMultiFire
HighDetailOverlay Material'UT2004Weapons.WeaponSpecMap2'
HudColor
Member Value
A 255
B 0
G 0
R 255
IconCoords
Member Value
X1 253
X2 333
Y1 146
Y2 181
IconMaterial Material'HudContent.Generic.HUD'
IdleAnimRate 0.5
InventoryGroup 8
ItemName "Rocket Launcher"
Mesh Mesh'Weapons.RocketLauncher_1st'
PickupClass Class'XWeapons.RocketLauncherPickup'
PlayerViewOffset
Member Value
X 0.0
Y 8.0
Z 0.0
PlayerViewPivot
Member Value
Pitch 0
Roll 1000
Yaw 500
Priority 14
PutDownAnim 'PutDown'
SelectAnim 'Pickup'
SelectForce "SwitchToRocketLauncher"
SelectSound Sound'WeaponSounds.RocketLauncher.SwitchToRocketLauncher'
SmallViewOffset
Member Value
X 12.0
Y 14.0
Z -6.0

[edit] Functions

[edit] Events

[edit] AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Weapon.AnimEnd


[edit] ClientStartFire

simulated event ClientStartFire (int Mode)

Overrides: Weapon.ClientStartFire


[edit] RenderOverlays

simulated event RenderOverlays (Canvas Canvas)

Overrides: Weapon.RenderOverlays


[edit] Tick

event Tick (float dt)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] BestMode

function byte BestMode ()

Overrides: Weapon.BestMode


[edit] BringUp

simulated function BringUp (optional Weapon PrevWeapon)

Overrides: Weapon.BringUp


[edit] CanLockOnTo

function bool CanLockOnTo (Actor Other)


[edit] GetAIRating

function float GetAIRating ()

Overrides: Weapon.GetAIRating


[edit] PlayFiring

simulated function PlayFiring (bool plunge)


[edit] PlayIdle

simulated function PlayIdle ()

Overrides: Weapon.PlayIdle


[edit] PlayLoad

simulated function PlayLoad (bool full)


[edit] Plunge

simulated function Plunge ()


[edit] RotateBarrel

simulated function RotateBarrel ()


[edit] ServerClearTightSpread

function ServerClearTightSpread ()


[edit] ServerSetTightSpread

function ServerSetTightSpread ()


[edit] SetTightSpread

simulated function SetTightSpread (bool bNew, optional bool bForce)


[edit] SpawnProjectile

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)


[edit] StartFire

simulated function bool StartFire (int Mode)

Overrides: Weapon.StartFire


[edit] SuggestAttackStyle

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


[edit] UpdateBarrel

simulated function UpdateBarrel (float dt)


[edit] States

[edit] AnimateLoad

Modifiers: simulated

[edit] AnimateLoad.Tick

simulated event Tick (float dt)

Overrides: Tick (global)