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UE2:RocketLauncher (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XWeapons
- Direct subclass:
- ClassicRocketLauncher
- This class in other games:
- RTNP, U2, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
RocketLaucher
[edit] Constants
[edit] NUM_BARRELS
Value: 3
[edit] BARREL_ROTATION_RATE
Value: 2.95
[edit] Properties
[edit] Property group 'RocketLauncher'
[edit] CrosshairColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 250 |
[edit] CrosshairX
Type: float
Default value: 16.0
[edit] CrosshairY
Type: float
Default value: 16.0
[edit] LockAim
Type: float
Default value: 0.996
[edit] LockRequiredTime
Type: float
Default value: 1.25
[edit] SeekCheckFreq
Type: float
Default value: 0.5
[edit] SeekRange
Type: float
Default value: 8000.0
[edit] UnLockRequiredTime
Type: float
Default value: 0.5
[edit] Internal variables
[edit] BarrelRotation
Type: float
[edit] bBreakLock
Type: bool
[edit] bLockedOn
Type: bool
[edit] bRotateBarrel
Type: bool
[edit] bTightSpread
Type: bool
[edit] FinalRotation
Type: float
[edit] LockTime
Type: float
[edit] SeekCheckTime
Type: float
[edit] SeekTarget
Type: Pawn
[edit] UnLockTime
Type: float
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.78 | ||||||||||
| AttachmentClass | Class'XWeapons.RocketAttachment' | ||||||||||
| BobDamping | 1.5 | ||||||||||
| CenteredOffsetY | -5.0 | ||||||||||
| CenteredYaw | -500 | ||||||||||
| CurrentRating | 0.78 | ||||||||||
| CustomCrosshair | 8 | ||||||||||
| CustomCrossHairColor |
|
||||||||||
| CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Triad2" | ||||||||||
| Description | The rotating rear loading barrel design allows for both single- and multi-warhead launches, letting you place up to three dumb fire rockets on target.|The warheads are designed to deliver maximum concussive force to the target and surrounding area upon detonation." | ||||||||||
| DisplayFOV | 60.0 | ||||||||||
| EffectOffset |
|
||||||||||
| FireModeClass[0] | XWeapons.RocketFire | ||||||||||
| FireModeClass[1] | XWeapons.RocketMultiFire | ||||||||||
| HighDetailOverlay | Material'UT2004Weapons.WeaponSpecMap2' | ||||||||||
| HudColor |
|
||||||||||
| IconCoords |
|
||||||||||
| IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
| IdleAnimRate | 0.5 | ||||||||||
| InventoryGroup | 8 | ||||||||||
| ItemName | "Rocket Launcher" | ||||||||||
| Mesh | Mesh'Weapons.RocketLauncher_1st' | ||||||||||
| PickupClass | Class'XWeapons.RocketLauncherPickup' | ||||||||||
| PlayerViewOffset |
|
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| PlayerViewPivot |
|
||||||||||
| Priority | 14 | ||||||||||
| PutDownAnim | 'PutDown' | ||||||||||
| SelectAnim | 'Pickup' | ||||||||||
| SelectForce | "SwitchToRocketLauncher" | ||||||||||
| SelectSound | Sound'WeaponSounds.RocketLauncher.SwitchToRocketLauncher' | ||||||||||
| SmallViewOffset |
|
[edit] Functions
[edit] Events
[edit] AnimEnd
Overrides: Weapon.AnimEnd
[edit] ClientStartFire
Overrides: Weapon.ClientStartFire
[edit] RenderOverlays
Overrides: Weapon.RenderOverlays
[edit] Tick
Overrides: Actor.Tick
[edit] Other instance functions
[edit] BestMode
Overrides: Weapon.BestMode
[edit] BringUp
Overrides: Weapon.BringUp
[edit] CanLockOnTo
[edit] GetAIRating
Overrides: Weapon.GetAIRating
[edit] PlayFiring
[edit] PlayIdle
Overrides: Weapon.PlayIdle
[edit] PlayLoad
[edit] Plunge
[edit] RotateBarrel
[edit] ServerClearTightSpread
[edit] ServerSetTightSpread
[edit] SetTightSpread
[edit] SpawnProjectile
[edit] StartFire
Overrides: Weapon.StartFire
[edit] SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
[edit] UpdateBarrel
[edit] States
[edit] AnimateLoad
Modifiers: simulated
[edit] AnimateLoad.Tick
Overrides: Tick (global)
