I'm a doctor, not a mechanic
UE2:RocketLauncher (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Constants
- 2 Properties
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 BestMode
- 3.2.2 BringUp
- 3.2.3 CanLockOnTo
- 3.2.4 GetAIRating
- 3.2.5 PlayFiring
- 3.2.6 PlayIdle
- 3.2.7 PlayLoad
- 3.2.8 Plunge
- 3.2.9 RotateBarrel
- 3.2.10 ServerClearTightSpread
- 3.2.11 ServerSetTightSpread
- 3.2.12 SetTightSpread
- 3.2.13 SpawnProjectile
- 3.2.14 StartFire
- 3.2.15 SuggestAttackStyle
- 3.2.16 UpdateBarrel
- 4 States
- Package:
- XWeapons
- Direct subclass:
- ClassicRocketLauncher
- This class in other games:
- RTNP, U2, UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
RocketLaucher
Constants[edit]
NUM_BARRELS[edit]
Value: 3
BARREL_ROTATION_RATE[edit]
Value: 2.95
Properties[edit]
Property group 'RocketLauncher'[edit]
CrosshairColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 250 |
CrosshairX[edit]
Type: float
Default value: 16.0
CrosshairY[edit]
Type: float
Default value: 16.0
LockAim[edit]
Type: float
Default value: 0.996
LockRequiredTime[edit]
Type: float
Default value: 1.25
SeekCheckFreq[edit]
Type: float
Default value: 0.5
SeekRange[edit]
Type: float
Default value: 8000.0
UnLockRequiredTime[edit]
Type: float
Default value: 0.5
Internal variables[edit]
BarrelRotation[edit]
Type: float
bBreakLock[edit]
Type: bool
bLockedOn[edit]
Type: bool
bRotateBarrel[edit]
Type: bool
bTightSpread[edit]
Type: bool
FinalRotation[edit]
Type: float
LockTime[edit]
Type: float
SeekCheckTime[edit]
Type: float
SeekTarget[edit]
Type: Pawn
UnLockTime[edit]
Type: float
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.78 | ||||||||||
AttachmentClass | Class'XWeapons.RocketAttachment' | ||||||||||
BobDamping | 1.5 | ||||||||||
CenteredOffsetY | -5.0 | ||||||||||
CenteredYaw | -500 | ||||||||||
CurrentRating | 0.78 | ||||||||||
CustomCrosshair | 8 | ||||||||||
CustomCrossHairColor |
|
||||||||||
CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Triad2" | ||||||||||
Description | The rotating rear loading barrel design allows for both single- and multi-warhead launches, letting you place up to three dumb fire rockets on target.|The warheads are designed to deliver maximum concussive force to the target and surrounding area upon detonation." | ||||||||||
DisplayFOV | 60.0 | ||||||||||
EffectOffset |
|
||||||||||
FireModeClass[0] | XWeapons.RocketFire | ||||||||||
FireModeClass[1] | XWeapons.RocketMultiFire | ||||||||||
HighDetailOverlay | Material'UT2004Weapons.WeaponSpecMap2' | ||||||||||
HudColor |
|
||||||||||
IconCoords |
|
||||||||||
IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
IdleAnimRate | 0.5 | ||||||||||
InventoryGroup | 8 | ||||||||||
ItemName | "Rocket Launcher" | ||||||||||
Mesh | Mesh'Weapons.RocketLauncher_1st' | ||||||||||
PickupClass | Class'XWeapons.RocketLauncherPickup' | ||||||||||
PlayerViewOffset |
|
||||||||||
PlayerViewPivot |
|
||||||||||
Priority | 14 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
SelectAnim | 'Pickup' | ||||||||||
SelectForce | "SwitchToRocketLauncher" | ||||||||||
SelectSound | Sound'WeaponSounds.RocketLauncher.SwitchToRocketLauncher' | ||||||||||
SmallViewOffset |
|
Functions[edit]
Events[edit]
AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Weapon.AnimEnd
ClientStartFire[edit]
simulated event ClientStartFire (int Mode)
Overrides: Weapon.ClientStartFire
RenderOverlays[edit]
simulated event RenderOverlays (Canvas Canvas)
Overrides: Weapon.RenderOverlays
Tick[edit]
event Tick (float dt)
Overrides: Actor.Tick
Other instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: Weapon.BestMode
BringUp[edit]
simulated function BringUp (optional Weapon PrevWeapon)
Overrides: Weapon.BringUp
CanLockOnTo[edit]
GetAIRating[edit]
function float GetAIRating ()
Overrides: Weapon.GetAIRating
PlayFiring[edit]
simulated function PlayFiring (bool plunge)
PlayIdle[edit]
simulated function PlayIdle ()
Overrides: Weapon.PlayIdle
PlayLoad[edit]
simulated function PlayLoad (bool full)
Plunge[edit]
simulated function Plunge ()
RotateBarrel[edit]
simulated function RotateBarrel ()
ServerClearTightSpread[edit]
function ServerClearTightSpread ()
ServerSetTightSpread[edit]
function ServerSetTightSpread ()
SetTightSpread[edit]
SpawnProjectile[edit]
StartFire[edit]
Overrides: Weapon.StartFire
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
UpdateBarrel[edit]
simulated function UpdateBarrel (float dt)
States[edit]
AnimateLoad[edit]
Modifiers: simulated
AnimateLoad.Tick[edit]
simulated event Tick (float dt)
Overrides: Tick (global)