I'm a doctor, not a mechanic
UE2:TurretController (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> AIController >> StationaryPawnController >> StationaryPawnControllerOffensive >> ProximitySensorController >> TurretController |
Contents |
- Package:
- Deployables
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] bSettled
Type: bool
[edit] CurrentAimingLocation
Type: Object.Vector
where the satellite is
[edit] DesiredAimingLocation
Type: Object.Vector
where we'd like to move the satellite to
[edit] MinHitNonPawnDistance
Type: float
Default value: 512.0
[edit] MyTurret
Type: Turret
[edit] TrackLevel
Type: int
[edit] TurningRateDegreesPerSecond
Type: float
rate at which turrent can adjust its aiming direction
Default value: 270.0
[edit] Instance functions
[edit] CanPerformAction
Overrides: ProximitySensorController.CanPerformAction
[edit] GetAimRotation
Overrides: Controller.GetAimRotation
[edit] GetFireOffset
[edit] GetStraightAheadLocation
[edit] GetViewRotation
Overrides: Controller.GetViewRotation
[edit] OKToHit
[edit] Possess
Overrides: ProximitySensorController.Possess
[edit] SetDesiredAimingLocation
[edit] SetTargetingEffect
Overrides: ProximitySensorController.SetTargetingEffect
[edit] UpdateAiming
[edit] ValidEnemy
Overrides: ProximitySensorController.ValidEnemy
[edit] States
[edit] Action
[edit] Action.Tick
Overrides: ProximitySensorController.TrackingTarget.Tick
[edit] Action.PerformAction
Overrides: ProximitySensorController.Action.PerformAction
[edit] Action.StopAction
Overrides: ProximitySensorController.Action.StopAction
[edit] Deactivated
Inherits from: ProximitySensorController.Deactivated
[edit] Deactivated.BeginState
Overrides: ProximitySensorController.Deactivated.BeginState
[edit] Deactivated.Tick
Overrides: Actor.Tick (global)
[edit] Scanning
[edit] Scanning.BeginState
Overrides: ProximitySensorController.Scanning.BeginState
[edit] Scanning.Tick
Overrides: Actor.Tick (global)
[edit] TrackingTarget
Inherits from: ProximitySensorController.TrackingTarget
[edit] TrackingTarget.BeginState
Overrides: ProximitySensorController.TrackingTarget.BeginState
[edit] TrackingTarget.Tick
Overrides: ProximitySensorController.TrackingTarget.Tick
