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UE2:Turret (U2)
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Object >> Actor >> Pawn >> StationaryPawn >> DeployedUnit >> ProximitySensor >> Turret |
- Package:
- Deployables
- Direct subclasses:
- AutoTurret, RocketTurret
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
Property group 'Turret'[edit]
BoneElevatorEnd[edit]
Type: name
Default value: 'ElevatorEnd'
BoneLeftBarrelEnd[edit]
Type: name
Default value: 'LeftEnd'
BonePitch[edit]
Type: name
Default value: 'Elevator'
BoneRightBarrelEnd[edit]
Type: name
Default value: 'RightEnd'
BoneYaw[edit]
Type: name
Default value: 'Rotator'
bSplashDamage[edit]
Type: bool
TurretMoveSound[edit]
Type: Sound
WeaponType[edit]
Internal variables[edit]
AimingRotation[edit]
Type: Object.Rotator
AimingVector[edit]
Type: Object.Vector
ClientAimingVector[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 9999999.0 |
Y | 9999999.0 |
Z | 9999999.0 |
MyWeapon[edit]
Type: Weapon
ViewOffset[edit]
Type: Object.Vector
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AlternateSkins[0] | Shader'Arch_TurretsT.Small.metl_DeployableTurret_001_Red' | ||||
AlternateSkins[1] | Shader'Arch_TurretsT.Small.metl_deployableturret_001_blue' | ||||
bHasAttack | True | ||||
CollisionHeight | 60.0 | ||||
CollisionRadius | 50.0 | ||||
ControllerClass | Class'Deployables.TurretController' | ||||
Description | "Turret" | ||||
DrawScale | 1.0 | ||||
Health | 500 | ||||
PeripheralVision | 0.5 | ||||
PrePivot |
|
||||
SightRadius | 4000.0 | ||||
SpamTexture0 | Texture'Legend.Skins.JLSSRed' | ||||
SpamTexture1 | Texture'Legend.Skins.JLSSBlue' | ||||
StaticMesh | StaticMesh'Arch_TurretsM.Small.Deployable_Base_TD_01' |
Functions[edit]
Events[edit]
PostNetReceive[edit]
simulated event PostNetReceive ()
Overrides: DeployedUnit.PostNetReceive
SetAnimAction[edit]
simulated event SetAnimAction (name NewAction)
Overrides: Pawn.SetAnimAction
TakeDamage[edit]
event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: DeployedUnit.TakeDamage
Other instance functions[edit]
ApplyAimingRotation[edit]
simulated function ApplyAimingRotation ()
FiredWeapon[edit]
function FiredWeapon ()
GetAimingRotation[edit]
function Object.Rotator GetAimingRotation ()
GetViewLocation[edit]
simulated function Object.Vector GetViewLocation ()
Overrides: Pawn.GetViewLocation
Initialize[edit]
function Initialize (bool bAltActivate)
Overrides: DeployedUnit.Initialize
RegisterConsumer[edit]
function RegisterConsumer ()
Overrides: DeployedUnit.RegisterConsumer
SetAimingRotation[edit]
function SetAimingRotation (Object.Vector AimVector)
SetPitch[edit]
simulated function SetPitch (Object.Rotator NewRotation)
SetTeam[edit]
simulated function SetTeam (int NewTeam)
Overrides: DeployedUnit.SetTeam
SetYaw[edit]
simulated function SetYaw (Object.Rotator NewRotation)
ShutDownDeployedUnit[edit]
Overrides: DeployedUnit.ShutDownDeployedUnit
UnRegisterConsumer[edit]
function UnRegisterConsumer ()
Overrides: DeployedUnit.UnRegisterConsumer
States[edit]
Offline[edit]
Offline.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Offline.EndState[edit]
event EndState ()
Overrides: Object.EndState (global)