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UE2:ViewShaker (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Gameplay
- This class in other games:
- UE2Runtime, UT2004
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ViewShaker: Shakes view of any playercontrollers - amb - rewrote this within the ShakeRadius
[edit] Properties
[edit] Property group 'ViewShaker'
[edit] OffsetMag
Type: Object.Vector
max view offset vertically
Default value:
| Member | Value |
|---|---|
| X | 10.0 |
| Y | 10.0 |
| Z | 10.0 |
[edit] OffsetRate
Type: Object.Vector
how fast to offset view vertically
Default value:
| Member | Value |
|---|---|
| X | 1000.0 |
| Y | 1000.0 |
| Z | 1000.0 |
[edit] OffsetTime
Type: float
Default value: 3.0
[edit] RotMag
Type: Object.Vector
how far to rot view
[edit] RotRate
Type: Object.Vector
how fast to rot view
[edit] RotTime
Type: float
how much time to rot the instigator's view
[edit] ShakeRadius
Type: float
radius within which to shake player views
Default value: 2000.0
[edit] Events
[edit] Trigger
Overrides: Actor.Trigger
