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UE2:WeaponFire (UT2003)

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UT2003 Object >> Actor >> WeaponFire

Contents

Package: 
Engine
Direct subclasses:
BallTarget, InstantFire, LinkFire, PainterFire, PainterZoom, ProjectileFire, ShieldAltFire, ShieldFire, SniperZoom, TransRecall
This class in other games:
UT2004


[edit] Properties

[edit] Property group 'WeaponFire'

See WeaponFire property group WeaponFire.

[edit] Internal variables

[edit] bInstantStop

Type: bool


[edit] bIsFiring

Type: bool


[edit] bNowWaiting

Type: bool


[edit] bServerDelayStartFire

Type: bool


[edit] bServerDelayStopFire

Type: bool


[edit] FireCount

Type: int


[edit] NextFireTime

Type: float


[edit] ServerStartFireTime

Type: float


[edit] Default values

Property Value
bHidden True
RemoteRole ROLE_None
TransientSoundVolume 0.5

[edit] Enums

[edit] ESpreadStyle

SS_None 
SS_Random 
spread is max random angle deviation
SS_Line 
spread is angle between each projectile
SS_Ring 

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] ModeDoFire

event ModeDoFire ()


[edit] ModeHoldFire

event ModeHoldFire ()


[edit] ModeTick

event ModeTick (float dt)


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] AdjustAim

function Object.Rotator AdjustAim (Object.Vector Start, float InAimError)


[edit] AllowFire

simulated function bool AllowFire ()


[edit] ClientPlayForceFeedback

function ClientPlayForceFeedback (string EffectName)


[edit] DestroyEffects

simulated function DestroyEffects ()


[edit] DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


[edit] DoFireEffect

function DoFireEffect ()


[edit] DrawMuzzleFlash

function DrawMuzzleFlash (Canvas Canvas)


[edit] FlashMuzzleFlash

function FlashMuzzleFlash ()


[edit] GetFireStart

simulated function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)


[edit] InitEffects

simulated function InitEffects ()


[edit] IsFiring

function bool IsFiring ()


[edit] MaxRange

function float MaxRange ()


[edit] PlayFireEnd

function PlayFireEnd ()


[edit] PlayFiring

function PlayFiring ()


[edit] PlayPreFire

function PlayPreFire ()


[edit] PlayStartHold

function PlayStartHold ()


[edit] ServerPlayFiring

function ServerPlayFiring ()


[edit] ShakeView

function ShakeView ()


[edit] StartBerserk

function StartBerserk ()


[edit] StartFiring

function StartFiring ()


[edit] StartMuzzleSmoke

function StartMuzzleSmoke ()


[edit] StopBerserk

function StopBerserk ()


[edit] StopFiring

function StopFiring ()


[edit] StopForceFeedback

function StopForceFeedback (string EffectName)


[edit] Update

function Update (float dt)


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