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UE3:KAsset (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- KAssetSpawnable
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'KAsset'
[edit] bBlockPawns
Type: bool
Whether this KAsset should block Pawns.
[edit] bDamageAppliesImpulse
Type: bool
Default value: True
[edit] bWakeOnLevelStart
Type: bool
[edit] SkeletalMeshComponent
Type: SkeletalMeshComponent
Modifiers: const, editconst
Default value: SkeletalMeshComponent'KAssetSkelMeshComponent'
[edit] Internal variables
[edit] ReplicatedMesh
Type: SkeletalMesh
Modifiers: repnotify
Used to replicate mesh to clients
[edit] ReplicatedPhysAsset
Type: PhysicsAsset
Modifiers: repnotify
Used to replicate physics asset to clients
[edit] Default values
[edit] Subobjects
[edit] KAssetSkelMeshComponent
Class: Engine.SkeletalMeshComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bHasPhysicsAssetInstance | True | ||||||||
| BlockActors | True | ||||||||
| BlockRigidBody | True | ||||||||
| BlockZeroExtent | True | ||||||||
| bSkipAllUpdateWhenPhysicsAsleep | True | ||||||||
| bUpdateKinematicBonesFromAnimation | False | ||||||||
| CollideActors | True | ||||||||
| LightEnvironment | DynamicLightEnvironmentComponent'Engine.Default__KAsset:MyLightEnvironment' | ||||||||
| PhysicsWeight | 1.0 | ||||||||
| RBChannel | RBCC_GameplayPhysics | ||||||||
| RBCollideWithChannels |
|
[edit] MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
No new values.
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] ReplicatedEvent
Overrides: Actor.ReplicatedEvent
[edit] TakeDamage
Overrides: Actor.TakeDamage
Default behaviour when shot is to apply an impulse and kick the KActor.
[edit] Other instance functions
[edit] DoKismetAttachment
Overrides: Actor.DoKismetAttachment
Performs actual attachment. Can be subclassed for class specific behaviors.
[edit] OnTeleport
Overrides: Actor.OnTeleport
(Description copied from Actor.OnTeleport)
Called upon receiving a SeqAct_Teleport action. Grabs the first destination available and attempts to teleport this actor.
Parameters:
- Action - teleport action that was activated
[edit] OnToggle
If this KAsset receives a Toggle ON event from Kismet, wake the physics up.
[edit] TakeRadiusDamage
Overrides: Actor.TakeRadiusDamage
Take Radius Damage
Parameters:
- InstigatedBy - instigator of the damage
- Base - Damage
- Damage - Radius (from Origin)
- DamageType - class
- Momentum - float)
- HurtOrigin - origin of the damage radius.
- DamageCauser - the Actor that directly caused the damage (i.e. the Projectile that exploded, the Weapon that fired, etc)
