The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:PlayerStart (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 12:47, 6 November 2009 by (Talk)
Object >> Actor >> NavigationPoint >> PlayerStart |
- Package:
- Engine
- Direct subclass:
- UTTeamPlayerStart
- This class in other games:
- RTNP, U1, UT, U2XMP, UT2004, UT2003, UE2Runtime, U2, UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Player start location.
Properties[edit]
Property group 'PlayerStart'[edit]
bEnabled[edit]
Type: bool
Default value: True
bPrimaryStart[edit]
Type: bool
None primary starts used only if no primary start available
Default value: True
TeamIndex[edit]
Type: int
Team specific player start, 255 for any team
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 80.0 |
CollisionRadius | 40.0 |
ReplacementPrimitive | None |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_Player' |
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |
Instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle action)
Overrides: NavigationPoint.OnToggle
Toggle the blocked state of a navigation point.