Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:Scout (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT3 Object >> Actor >> Pawn >> Scout

Contents

Package: 
Engine
Direct subclass:
UTScout
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004

Scout used for path generation. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] DefaultReachSpecClass

Type: class<ReachSpec>

Specifies the default class to use when constructing reachspecs connecting NavigationPoints

Default value: Class'Engine.ReachSpec'

[edit] MaxLandingVelocity

Type: float

Modifiers: const


[edit] MinNumPlayerStarts

Type: int


Default value: 1

[edit] PathSizes

Type: array<PathSizeInfo>

dimensions of reach specs to test for

Default value, index 0:

Member Value
Desc 'Human'
Height 80.0
Radius 48.0

Default value, index 1:

Member Value
Desc 'Common'
Height 100.0
Radius 72.0

Default value, index 2:

Member Value
Desc 'Max'
Height 120.0
Radius 120.0

Default value, index 3:

Member Value
Desc 'Vehicle'
Height 120.0
Radius 260.0

[edit] TestFallSpeed

Type: float


Default value: 1200.0

[edit] TestGroundSpeed

Type: float


Default value: 600.0

[edit] TestJumpZ

Type: float


Default value: 420.0

[edit] TestMaxFallSpeed

Type: float


Default value: 2500.0

[edit] Default values

Property Value
AccelRate 1.0
bBlockActors False
bCollideActors False
bCollideWorld False
bPathColliding True
bProjTarget False
Components[0] CylinderComponent'CollisionCylinder'
RemoteRole ROLE_None

[edit] Subobjects

[edit] CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: Pawn.CollisionCylinder

No new values.

[edit] Structs

[edit] PathSizeInfo

Modifiers: native

name Desc 
float Radius 
float Height 
float CrouchHeight 
byte PathColor 

[edit] Events

[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay


Personal tools