Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:Scout (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- UTScout
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004
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Scout used for path generation. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] DefaultReachSpecClass
Specifies the default class to use when constructing reachspecs connecting NavigationPoints
Default value: Class'Engine.ReachSpec'
[edit] MaxLandingVelocity
Type: float
Modifiers: const
[edit] MinNumPlayerStarts
Type: int
Default value: 1
[edit] PathSizes
Type: array<PathSizeInfo>
dimensions of reach specs to test for
Default value, index 0:
| Member | Value |
|---|---|
| Desc | 'Human' |
| Height | 80.0 |
| Radius | 48.0 |
Default value, index 1:
| Member | Value |
|---|---|
| Desc | 'Common' |
| Height | 100.0 |
| Radius | 72.0 |
Default value, index 2:
| Member | Value |
|---|---|
| Desc | 'Max' |
| Height | 120.0 |
| Radius | 120.0 |
Default value, index 3:
| Member | Value |
|---|---|
| Desc | 'Vehicle' |
| Height | 120.0 |
| Radius | 260.0 |
[edit] TestFallSpeed
Type: float
Default value: 1200.0
[edit] TestGroundSpeed
Type: float
Default value: 600.0
[edit] TestJumpZ
Type: float
Default value: 420.0
[edit] TestMaxFallSpeed
Type: float
Default value: 2500.0
[edit] Default values
| Property | Value |
|---|---|
| AccelRate | 1.0 |
| bBlockActors | False |
| bCollideActors | False |
| bCollideWorld | False |
| bPathColliding | True |
| bProjTarget | False |
| Components[0] | CylinderComponent'CollisionCylinder' |
| RemoteRole | ROLE_None |
[edit] Subobjects
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: Pawn.CollisionCylinder
No new values.
[edit] Structs
[edit] PathSizeInfo
Modifiers: native
[edit] Events
[edit] PreBeginPlay
Overrides: Pawn.PreBeginPlay
