Always snap to grid
UE3:Scout (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- UTScout
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Scout used for path generation.
[edit] Properties
[edit] Property group 'Scout'
[edit] bHightlightOneWayReachSpecs
Type: bool
when this is TRUE a dashed-red line will be drawn across the gap of a one-way edge to highlight those situations
[edit] Internal variables
[edit] DefaultReachSpecClass
Specifies the default class to use when constructing reachspecs connecting NavigationPoints
Default value: Class'Engine.ReachSpec'
[edit] MaxLandingVelocity
Type: float
Modifiers: const
[edit] MinNumPlayerStarts
Type: int
Default value: 1
[edit] NavMeshGen_BorderBackfill_CheckDist
Type: float
Default value: 70.0
[edit] NavMeshGen_EdgeMaxDelta
Type: float
Default value: 5.0
[edit] NavMeshGen_EntityHalfHeight
Type: float
Default value: 72.0
[edit] NavMeshGen_HeightMergeThreshold
Type: float
Default value: 10.0
[edit] NavMeshGen_MaxDropHeight
Type: float
Default value: 60.0
[edit] NavMeshGen_MaxGroundCheckSize
Type: float
Default value: 30.0
[edit] NavMeshGen_MaxPolyHeight
Type: float
Default value: 120.0
[edit] NavMeshGen_MaxStepHeight
Type: float
Default value: 35.0
[edit] NavMeshGen_MinEdgeLength
Type: float
Default value: 4.99
[edit] NavMeshGen_MinMergeDotAreaThreshold
Type: float
Default value: 2.0
[edit] NavMeshGen_MinMergeDotLargeArea
Type: float
Default value: 0.95
[edit] NavMeshGen_MinMergeDotSmallArea
Type: float
[edit] NavMeshGen_MinPolyArea
Type: float
Default value: 225.0
[edit] NavMeshGen_StartingHeightOffset
Type: float
Default value: 150.0
[edit] NavMeshGen_StepSize
Type: float
Default value: 30.0
[edit] NavMeshGen_VertZDeltaSnapThresh
Type: float
Default value: 20.0
[edit] PathSizes
Type: array<PathSizeInfo>
dimensions of reach specs to test for
Default value, index 0:
| Member | Value |
|---|---|
| Desc | 'Human' |
| Height | 80.0 |
| Radius | 48.0 |
Default value, index 1:
| Member | Value |
|---|---|
| Desc | 'Common' |
| Height | 100.0 |
| Radius | 72.0 |
Default value, index 2:
| Member | Value |
|---|---|
| Desc | 'Max' |
| Height | 120.0 |
| Radius | 120.0 |
Default value, index 3:
| Member | Value |
|---|---|
| Desc | 'Vehicle' |
| Height | 120.0 |
| Radius | 260.0 |
[edit] TestFallSpeed
Type: float
Default value: 1200.0
[edit] TestGroundSpeed
Type: float
Default value: 600.0
[edit] TestJumpZ
Type: float
Default value: 420.0
[edit] TestMaxFallSpeed
Type: float
Default value: 2500.0
[edit] Default values
| Property | Value |
|---|---|
| AccelRate | 1.0 |
| bBlockActors | False |
| bCollideActors | False |
| bCollideWorld | False |
| bPathColliding | True |
| bProjTarget | False |
| Components[0] | CylinderComponent'CollisionCylinder' |
| RemoteRole | ROLE_None |
[edit] Subobjects
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: Pawn.CollisionCylinder
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Structs
[edit] PathSizeInfo
Modifiers: native
[edit] Events
[edit] PreBeginPlay
Overrides: Pawn.PreBeginPlay
