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UE3:Scout (UDK)

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UDK Object >> Actor >> Pawn >> Scout

Contents

Package: 
Engine
Direct subclass:
UTScout
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3

Scout used for path generation.

[edit] Properties

[edit] Property group 'Scout'

[edit] bHightlightOneWayReachSpecs

Type: bool

when this is TRUE a dashed-red line will be drawn across the gap of a one-way edge to highlight those situations

[edit] Internal variables

[edit] DefaultReachSpecClass

Type: class<ReachSpec>

Specifies the default class to use when constructing reachspecs connecting NavigationPoints

Default value: Class'Engine.ReachSpec'

[edit] MaxLandingVelocity

Type: float

Modifiers: const


[edit] MinNumPlayerStarts

Type: int


Default value: 1

[edit] NavMeshGen_BorderBackfill_CheckDist

Type: float


Default value: 70.0

[edit] NavMeshGen_EdgeMaxDelta

Type: float


Default value: 5.0

[edit] NavMeshGen_EntityHalfHeight

Type: float


Default value: 72.0

[edit] NavMeshGen_HeightMergeThreshold

Type: float


Default value: 10.0

[edit] NavMeshGen_MaxDropHeight

Type: float


Default value: 60.0

[edit] NavMeshGen_MaxGroundCheckSize

Type: float


Default value: 30.0

[edit] NavMeshGen_MaxPolyHeight

Type: float


Default value: 120.0

[edit] NavMeshGen_MaxStepHeight

Type: float


Default value: 35.0

[edit] NavMeshGen_MinEdgeLength

Type: float


Default value: 4.99

[edit] NavMeshGen_MinMergeDotAreaThreshold

Type: float


Default value: 2.0

[edit] NavMeshGen_MinMergeDotLargeArea

Type: float


Default value: 0.95

[edit] NavMeshGen_MinMergeDotSmallArea

Type: float


[edit] NavMeshGen_MinPolyArea

Type: float


Default value: 225.0

[edit] NavMeshGen_StartingHeightOffset

Type: float


Default value: 150.0

[edit] NavMeshGen_StepSize

Type: float


Default value: 30.0

[edit] NavMeshGen_VertZDeltaSnapThresh

Type: float


Default value: 20.0

[edit] PathSizes

Type: array<PathSizeInfo>

dimensions of reach specs to test for

Default value, index 0:

Member Value
Desc 'Human'
Height 80.0
Radius 48.0

Default value, index 1:

Member Value
Desc 'Common'
Height 100.0
Radius 72.0

Default value, index 2:

Member Value
Desc 'Max'
Height 120.0
Radius 120.0

Default value, index 3:

Member Value
Desc 'Vehicle'
Height 120.0
Radius 260.0

[edit] TestFallSpeed

Type: float


Default value: 1200.0

[edit] TestGroundSpeed

Type: float


Default value: 600.0

[edit] TestJumpZ

Type: float


Default value: 420.0

[edit] TestMaxFallSpeed

Type: float


Default value: 2500.0

[edit] Default values

Property Value
AccelRate 1.0
bBlockActors False
bCollideActors False
bCollideWorld False
bPathColliding True
bProjTarget False
Components[0] CylinderComponent'CollisionCylinder'
RemoteRole ROLE_None

[edit] Subobjects

[edit] CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: Pawn.CollisionCylinder

Property Value
ReplacementPrimitive None

[edit] Structs

[edit] PathSizeInfo

Modifiers: native

name Desc 
float Radius 
float Height 
float CrouchHeight 
byte PathColor 

[edit] Events

[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay


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