Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:ScriptedTexture (UDK)
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| Object >> Surface >> Texture >> TextureRenderTarget >> TextureRenderTarget2D >> ScriptedTexture |
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[edit] Properties
[edit] bNeedsUpdate
Type: bool
Modifiers: transient
whether the texture needs to be redrawn. Render() will be called at the end of the tick, just before all other rendering.
[edit] bSkipNextClear
Type: bool
Modifiers: transient
whether or not to clear the texture before the next call of the Render delegate
[edit] Default values
| Property | Value |
|---|---|
| bNeedsTwoCopies | False |
[edit] Delegates
[edit] Render
delegate Render (Canvas C)
