Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:ScriptedTexture (UDK)

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UDK Object >> Surface >> Texture >> TextureRenderTarget >> TextureRenderTarget2D >> ScriptedTexture

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3

Copyright 1998-2009 Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] bNeedsUpdate

Type: bool

Modifiers: transient

whether the texture needs to be redrawn. Render() will be called at the end of the tick, just before all other rendering.

[edit] bSkipNextClear

Type: bool

Modifiers: transient

whether or not to clear the texture before the next call of the Render delegate

[edit] Default values

Property Value
bNeedsTwoCopies False

[edit] Delegates

[edit] Render

delegate Render (Canvas C)