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UE2:ScriptedTexture (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Material >> RenderedMaterial >> BitmapMaterial >> ScriptedTexture |
Contents |
- Package:
- Engine
- This class in other games:
- RTNP, U1, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ScriptedTexture: A scriptable Unreal texture This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Client
Type: Actor
[edit] OldRevision
Type: int
Modifiers: transient, const
[edit] RenderTarget
Type: int
Modifiers: const, transient
[edit] RenderViewport
Type: Viewport
Modifiers: const, transient
[edit] Revision
Type: int
Modifiers: transient
[edit] Native functions
[edit] DrawPortal
native final function DrawPortal (int X, int Y, int Width, int Height, Actor CamActor, Object.Vector CamLocation, Object.Rotator CamRotation, optional int FOV, optional bool ClearZ)
[edit] DrawText
native final function DrawText (int StartX, int StartY, coerce string Text, Font Font, Object.Color Color)
[edit] DrawTile
native final function DrawTile (float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Material Material, Object.Color Color)
