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  • {{code|function {{cl|PlayerController}} '''getPC''' ()}} Return a PlayerController associated with this user. This method might return
    3 KB (332 words) - 09:11, 17 May 2008
  • {{code|function {{cl|PlayerController}} '''getPC''' ()}} Return a PlayerController associated with this user. This method might return
    2 KB (238 words) - 09:11, 17 May 2008
  • ; BecomeViewTarget() : Called by PlayerController when this actor becomes its ViewTarget.
    38 KB (5,274 words) - 20:14, 6 April 2016
  • ; bool CheckMaxEffectDistance ([[Legacy:PlayerController|PlayerController]] P, vector SpawnLocation) [simulated] : ...oller]] PC, bool bBehindViewChanged) : Called by [[Legacy:PlayerController|PlayerController]] on its current ViewTarget when its ViewTarget and/or bBehindView change.
    10 KB (1,248 words) - 08:41, 26 May 2006
  • ...wrote a wild mutator which displays Debug info for all pawns, even if your PlayerController doesn't own it - [[Legacy:Mod_Ideas/DevTools|Mod_Ideas/DevTools]] All you h
    2 KB (285 words) - 19:34, 8 September 2003
  • var PlayerController ownerViewer;
    4 KB (428 words) - 08:34, 4 September 2004
  • | +- [[Legacy:PlayerController|PlayerController]]
    19 KB (2,280 words) - 04:05, 19 May 2007
  • * [[Legacy:PlayerController|PlayerController]] – Controllers for player characters
    4 KB (513 words) - 15:43, 7 December 2005
  • simulated function ClientKDriverEnter(PlayerController pc) PlayerController(RepDriver.Controller).bBehindView = bUseBehindView;
    8 KB (910 words) - 16:25, 17 November 2007
  • ; bool AdminLogin ([[Legacy:PlayerController|PlayerController]] P, string Password) : Attempts to log player in as an admin. Returns true ; bool AdminLogout ([[Legacy:PlayerController|PlayerController]] P) : Attempts to log player out of admin. Returns true if successful, fal
    5 KB (628 words) - 03:58, 29 September 2004
  • function AttachIt (PlayerController Other) // at least I think the PalyerController is the main "player" in UE2 And this is in a your PlayerPawn (I assume it's the PlayerController in UE2):
    7 KB (1,213 words) - 14:34, 14 April 2006
  • An [[Legacy:Object|Object]] within the [[Legacy:PlayerController|PlayerController]] class that allows players to login as server administrators and perform v ...eded with the word "admin". This is coded within [[Legacy:PlayerController|PlayerController]].
    2 KB (335 words) - 13:19, 15 October 2004
  • | +- [[Legacy:PlayerController|PlayerController]]
    9 KB (963 words) - 17:53, 24 May 2007
  • ; ClientKDriverEnter( [[Legacy:PlayerController|PlayerController]] PC ) (simulated) : ; ClientKDriverLeave( [[Legacy:PlayerController|PlayerController]] PC) (simulated) :
    7 KB (741 words) - 18:12, 8 April 2006
  • // Disconnect PlayerController from Driver and connect to SVehicle. if ( PlayerController( C ) != None )
    12 KB (1,464 words) - 03:51, 20 February 2006
  • if ( PlayerController( Rider.Controller ) != None ) PlayerController( Rider.Controller ).bBehindView = true;
    67 KB (8,400 words) - 20:20, 3 February 2006
  • OnAdminReply (string Reply) : Called by [[Legacy:PlayerController|PlayerController]].
    1 KB (162 words) - 04:35, 26 May 2003
  • local PlayerController pc; Then the PlayerController class is set to PlayerDriving so the car acts like a car. Then the functio
    7 KB (958 words) - 23:14, 14 November 2007
  • local PlayerController PC; local PlayerController PC;
    50 KB (7,997 words) - 09:52, 18 November 2007
  • ...ll three of these are declared to be "<tt>within [[Legacy:PlayerController|PlayerController]]</tt>" and extend object. Since they aren't actors, their functions and v
    11 KB (1,688 words) - 00:32, 25 October 2007

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