Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "Legacy:FractalTexture"
From Unreal Wiki, The Unreal Engine Documentation Site
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Base class of FireEngine fractal textures. The official source of information regarding the Fire package routines is at http://unreal.epicgames.com/Fire/AnimatingTextures.htm. | Base class of FireEngine fractal textures. The official source of information regarding the Fire package routines is at http://unreal.epicgames.com/Fire/AnimatingTextures.htm. | ||
− | ==Properties == | + | ==Properties== |
− | + | ||
− | + | ||
+ | These are all hidden. | ||
; int UMask : | ; int UMask : | ||
; int VMask : | ; int VMask : | ||
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; byte AuxPhase : | ; byte AuxPhase : | ||
− | ==Known Subclasses == | + | ==Known Subclasses== |
* [[Legacy:FireTexture|FireTexture]] | * [[Legacy:FireTexture|FireTexture]] | ||
* [[Legacy:IceTexture|IceTexture]] | * [[Legacy:IceTexture|IceTexture]] | ||
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[[Category:Legacy Class (UT)|{{PAGENAME}}]] | [[Category:Legacy Class (UT)|{{PAGENAME}}]] | ||
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]] | [[Category:Legacy Class (UT2003)|{{PAGENAME}}]] | ||
+ | [[Category:Legacy Class (UT2004)|{{PAGENAME}}]] |
Latest revision as of 18:24, 17 December 2005
UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture (Package: Fire)
Base class of FireEngine fractal textures. The official source of information regarding the Fire package routines is at http://unreal.epicgames.com/Fire/AnimatingTextures.htm.
Properties[edit]
These are all hidden.
- int UMask
- int VMask
- int LightOutput
- int SoundOutput
- int GlobalPhase
- byte DrawPhase
- byte AuxPhase