Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:Monster Support
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Revision as of 13:23, 15 December 2005 by 192.251.69.127 (Talk)
This is the main topic for Monster Support. Monsters are defined as Non-Player Characters whose sole purpose is to hunt down and attack player enemies.
Overview
In UT, ScriptedPawns handled the AI for NPCs, including Monsters. In UT200x, this scheme was replaced with the coordination of a Pawn class and a Controller (ScriptedController) class. In UT2004, Monsters (available in the Invasion gametype) are implemented with a Monster subclass and a MonsterController.
Tutorials
- Basic ScriptedPawn Tutorial – A tutorial that sets up a UT NPC (Monster) via ScriptedPawn.
- A UT2004 Monster Tutorial – A tutorial to implement UT2004 Monsters for any gametype.
Related Topics
- Artificial Intelligence – Super topic on all AI (bots, NPCs, etc)
- NPC Support – Design and creation of custom NPCs
- ScriptedPawns (Unreal Monster parent class)
- AlarmPoint
- Pawn (UT)/AI Functions
- AI Scripting Reference
- An AI Concept – Exploration of a custom Monster AI construct
- AIScript
- ScriptedSequence
- Using a ScriptedSequence to create MonsterFactories
- UnrealScriptedSequence – Using ScriptedActions on Pawns
- Creating and using ScriptedActions
- A complete list of ScriptedActions.
- Monster (UT2004 Monster Pawn parent class)
- MonsterController (UT2004 Controller class for Monsters)
Discussion
SuperApe: Wow, this pages needs ... everything. I kinda wish someone who's worked with this in UT would write up the tutorial on ScriptedPawn.
Category:Legacy To Do – Lots of work to do. (see discussion above)